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Bethesda Softworks Opens The Elder Scrolls: Blades Early Access to All

For a while the Early Access program for The Elder Scrolls: Blades has only been for a small group of people, but that changes as of today. That all changes this week as Bethesda Softworks has put in a new update to the game that does not require a Bethesda.net login to take part in the game, so anyone can now jump in and play. You can read the full patch notes here, and we have some of the more important ones for you below, but if you've been dying to try it out you are now free to.

Weapons & Armor

  • Enchantments: The Fortify Healing enchantment no longer applies to the Absorb Health enchantment.
    • Dev Note: The healing power of this enchantment combination was unintended. A secondary enchantment should not quintuple the strength of a primary one, nor should the power of an enchantment setup surpass all other possibilities without question. This change restricts Fortify Healing to boosting the larger and less frequent sources of healing it's intended to: potions, food, and skills. Note that Fortify Healing has never applied to Health regeneration bonuses like the one provided by Healing Surge.
  • Enchantments: The heavy weapons combat enchantment now deals bonus damage on blocking enemies instead of ignoring Block Rating.
    • Dev Note: This enchantment was generally less effective than an un-resisted elemental damage enchantment, and could never provide more extra damage than what the target's Block Rating prevented. This change removes that bonus damage cap and powers up the enchantment.
  • Enchantments: Fixed a bug that triggered Ravage Health, Stamina, and Magicka enchantments on shields when damage over time effects were blocked.
    • Dev Note: This interaction was unintended. With this change, ravage enchantments on shields now only trigger when a physical attack or ability is blocked, just like elemental damage enchantments.

Jobs

  • Gems: In addition to existing rewards, daily and weekly Jobs now provide 2 and 5 Gems, respectively.
  • Materials: Material collection Jobs now ask you to collect between 3 and 6 materials.
  • Naming: Renamed the 'Attack of the Enemies' Job to 'Attack of the Outlaws.'

Quests

  • XP: Increased XP rewarded for completing late-story quests.
  • Town level: Removed the town level requirement for starting the Wrath of the Sorcerer-King quest.
  • Item: Fixed a bug that let players acquire an important story item without fighting the enemy guarding it.
  • Enemies: Fixed an issue that would cause enemies during The Five Stones to remain dead after a restart.
  • Error: Fixed a bug in the Rescuing the Townsfolk quest where players could get stuck against Lond's cage.
  • Dialogue: Fixed Aranande's dialogue so that there is no way to prevent normal quest completion if player somehow skips the hidden objective to talk to her at the beginning of the level.
  • Dialogue: Added more barks to quest lines.

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Gavin SheehanAbout Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.
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