For a game that has been cancelled, I seem to be writing a lot about Silent Hills of late. The way Konami are treating it and co-creative Hideo Kojima is hard not to talk about though.
While Konami and Kojima aren't talking about the project publicly, there is one voice who isn't tied up in corporate politics. That's the other half of the creative leadership, Guillermo Del Toro. He's been speaking to IGN quite candidly about how the game fell apart and why that disappoints him. In an interview Del Toro said:
We wanted to do some stuff that I'm pretty sure – just in case it ever comes back, which honestly I would love for somebody to change their mind and we can do it – but in case it comes back there was some stuff that was very new, and I wouldn't want to spoil it.
Norman [Reedus] was super happy, Hideo was super happy, and so was I. I know there's a petition going on the internet and it's gathering signatures. I would add my signature to it, and hope that someone pays attention.
Del Toro clearly cares about video games as an artist, but he has now tried to create two games, both of which have failed to materialize. With the failings of Silent Hills, it seems the director might be done with games for a while.
Well, you know, I've tried twice and I don't know if I'll ever come back to the form. In one instance, the company went down, and in the second, the completely unexpected happened, which was Kojima and Konami separating. It's kind of left me reeling.
There is the faintest glimmer of hope though. His enthusiasm for the game is still pretty hot. He says that him and Kojima have been talking and that he would love to see the game come back:
Hideo and I have been in touch. And he knows he would be the only guy I would follow to the ends of the earth on anything. I think if anything can be rescued, I will be more than happy.
I know lots of people who care about games would like the same thing.