SpatialOS


Improbable Opens its First Internal Development Studios

Improbable Opens its First Internal Development Studios

Games technology company Improbable, who you may know from their SpatialOS tech or their recent feud with Unity, have announced the opening of their own game development studios The games developed by Improbable's new studios will use the SpatialOS tech to create cutting-edge live games.The game development team will be helmed by former BioWare studio head Aaryn[...]

Improbable and Epic Games Team Up Against Unity

Improbable and Epic Games Team Up Against Unity

Improbable Worlds Limited is an English development company which has created a game platform called SpatialOS, which is a cloud based, multi-platform game hosting tool designed to replace the traditional server setup SpatialOS was initially designed to use Unity (though some of the games in development using Improbable's SDK platform do use other engines), however,[...]

Do We Need Another Battle Royale Game Mavericks: Proving Grounds Argues We Do

Do We Need Another Battle Royale Game? Mavericks: Proving Grounds Argues We Do

However, because Mavericks is being run on Improbable's SpatialOS (using Cryengine instead of Unreal or Unity), its possible Mavericks could make a name for itself by hosting massive, massive matches Sure, developer Automaton Games has already pitched it as the game to host 400-player and 1000-player free for all matches, but the game could do[...]

Could Improbables SpatialOS Change the Indie Games Market

Could Improbable's SpatialOS Change the Indie Games Market?

So in comes Improbable and their SpatialOS SDK SpatialOS is a cloud based, multi-platform game hosting tool that eschews the traditional server structure To boil things down to an absurdly limited (and slightly inaccurate) level, SpatialOS is a way to run multiple servers as one massive game platform Each server controls a specific are of[...]