Posted in: Games, Video Games | Tagged: crystal dynamics, entertainment, games, Rise of the Tomb Raider, Tomb raider, video games, xbox, xbox one
There Are Micro-Transactions In Rise Of The Tomb Raider
Micro-transactions in full priced games will never feel very cool. It can be a compelling pay model for certain games, but throwing them into a game you pay $60 up front for is always going to be controversial.
That is why the internet hasn't reacted so hotly to the news that Rise of the Tomb Raider is getting over '300' cards that can be bought with real money. They are called Expedition Cards and you can buy packs of them with real money. Creative director on the game Noah Hughes told Xbox Wire all about them explaining:
In Rise of the Tomb Raider, you'll earn credits by completing challenges and exploring the world. These credits can be used to purchase Expedition Card packs. When used, Expedition Cards become modifiers in game modes outside of the single player campaign. Some Cards are humorous, such as Big Head Mode, while others can increase the challenge or give you special advantages. Expedition Cards can also be purchased with real-world currency.
There are two types of Expedition Cards: Foil and Common. A Foil Card will give Lara the strongest or strangest variations and can be used as many times as you wish. A Common Card is only used once, and you'll need to earn more credits to buy it back.
Expedition Cards offer hundreds of ways to customize your Rise of the Tomb Raider experience. You can also set up challenges for your friends to see if they can beat your scores with the same card setup. We'll have about 300 cards available at launch, and more will be added in the weeks that follow.
This does seem like it won't affect the "single player campaign", which is where I imagine most players will spend their time anyways. We will have to see how extensively they are felt on the game once it hits next month.