Posted in: Games, Prime Matter, Video Games | Tagged: ,

Crossfire: Legion Receives Major Update In Early Access

Prime Matter dropped a brand new update into Crossfire: Legion this past week as players get a major change in Early Access. The update has provided several changes and options, including the removal of the in-game store, the second act of the main campaign being added, a new game mode, and a new map. Along with other player-requested fixes, improvements, change in the game's economy, hotkey mapping, and more. We have the rundown below and you can get more details in the developer blog here.

Crossfire: Legion Receives Major Update In Early Access
Credit: Prime Matter

Store Removed: The presence of the in-game Store led players to wonder if gameplay-affecting microtransactions or a pay-to-win approach to gameplay would be added to Crossfire: Legion. While units and gameplay-affecting items were never intended to be locked behind hard currency – only soft-currency tied to player progression – Smilegate acknowledges that the way this was presented was fairly confusing. They also heard player feedback about locking units and/or commanders behind player progression. As a result, Crossfire: Legion is scrapping both the store and the unit unlock system with the upcoming update – we don't want anything to stand between players and enjoying the classic RTS gameplay the game has to offer. In other words, this means:

  • All current and future units will always be available immediately to all players
  • No need to unlock gameplay-affecting items – ever
  • Operations will be removed as a result of the above, and replaced at a later date by a new progression system
  • DLCs are still planned for the future

Campaign Act II: The battle rages on with the next four missions of our immersive, character-driven campaign – featuring new locations and story beats. Continue to explore the expansive world and lore of the Crossfire universe.

New Game Mode: Battlelines: Battlelines allows for 1v1, 2v2, and 3v3 matches with a focus on army composition rather than micromanaging units. This is a macro-focused game mode where players place their units in formation within a designated area and watch them spawn in waves that will autonomously fight their way towards the other team's HQ.

New Payload Map: Badlands: In Badlands, players fight to secure each payload amongst thick foliage and tricky jungle terrain – making the most of numerous narrow lanes to set up ambushes and focused attacks.

Enjoyed this? Please share on social media!

Stay up-to-date and support the site by following Bleeding Cool on Google News today!

Gavin SheehanAbout Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.
Comments will load 20 seconds after page. Click here to load them now.