While the interview gave us some insight into how System Shock 2 inspired one of the greatest DLCs for Bioshock 2, Gaynor also discussed the reasons why he left in the middle of production on Bioshock Infinite While one of the biggest reasons Gaynor left the production had to do with the timing, the other part might be a[...]
Bioshock 2 Archives
In an interview with IGN, developer Steve Gaynor revealed how System Shock 2 inspired the creation of Bioshock 2: Minerva's Den Before founding Gone Home developer Fullbright, Gaynor worked at 2K Marin on BioShock 2: Minerva's Den which is widely regarded as BioShock 2's best DLC.
On the latest episode of IGN's monthly interview show IGN Unfiltered, Gaynor said the idea for Minerva's[...]
They see Activision announce another record breaking quarter, in no small part to their golden first person goose. Publishers like 2K, EA, and UbiSoft all salivate like Pavlov's dog waiting to get their hands on that sweet, sweet Call of Duty money. They see the gobs of money Activision make and decide that Mass Effect needs a multiplayer shooter included, that Assassin's[...]