Posted in: Comics | Tagged: Comics, dynamite, entertainment, Erik Mona, pathfinder, red sonja
Writer's Commentary – Eric Mona Talks Pathfinder WorldScape #5
Dynamite has sent us a Writer's Commentary by Erik Mona covering Pathfinder Worldscape #5, on sale now. Cover by Raymund Bermudez, and interiors by Jonathan Lau.

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Valeros is more concerned with John Carter's ally Red Sonja. After all, last time he saw her (in the final panel of issue #1), she virtually killed him.
But that was on the arena floor. Now that she's won, she's no longer interested in fighting Valeros, or anyone else. She's got more important concerns—namely making sure she doesn't spend what might be her last night alive sober.
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So I had to have a scene referencing Sonja's legendary drinking. Given that Pathfinder's Valeros is cut from exactly the same archetypal cloth (he carries a tankard on his belt for a reason), I knew I had to concoct a scene featuring the two of them boozing together. Folks who have been with Pathfinder since Jim Zub's first issue a few years back probably remember that Kyra first met Valeros as he was vomiting out the previous night's intake. Let's call it a motif.
But, as Val says at the bottom of the page, all of that will have to wait. Valeros has seen Merisiel!
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John Carter's reference to "my sword is at your feet" refers to a Barsoomian custom showing loyalty and respect.
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Now that she's returned (as of the previous issue's final page), not all of her former allies are excited with her rejoining their team on the eve of their most important operation—reuniting the Scepter and the Crown to give Empress Camilla full control over the Worldscape.
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Valeros and Red Sonja break out their cups at last, much to the frustration of their more straight-laced companions. The song is a ribald take on an old Robert E. Howard Conan story.
Between verses, we get a look back in Camilla's chamber, where the empress orders her squabbling allies to work together, even if they don't trust one another. She sends Xanesha and Merisiel away just as John Carter and Kyra, several floors below, decide to take their leave of the ribaldry.
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Burroughs comes in for a lot of criticism for the amount of coincidences that seem to drive John Carter's narrative in the Mars books. I figured all of the various separations and unlikely reunions with Dejah Thoris over the years would give John Carter a unique perspective on what it means to be separated from your love. When I split up all of the main characters in the early part of the series, I was really happy with the way John Carter and Kyra mirror one another, and this scene (along with their conversation about faith in issue 3) is one of my favorite interactions between the two characters.
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And, of course, I couldn't resist an unlikely reunion of my own. Some of John Carter's charm has rubbed off on Kyra, and she and Merisiel reunite at last. But Merisiel is in too deep with Camilla's band, and can't give away that she knows Kyra—she's worried about how Xanesha might use the knowledge against her, and Merisiel's playing a long con here, more important even than being honest with her lover.
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It's the next day, and Camilla has taken the stage for the grand finale of her Tournament of Death! She's surrounded by white Martian Holy Therns, the death-cult of Issus that serves as the principal (false) religion of Shareen. Camilla holds the Scepter, and is loving the adoration of her crowd of killers and mutil-world scumbags.
But not everyone in the crowd is a villain! Seoni is in the audience, along with John Carter's best friend, Tars Tarkas! When we last saw them at the end of issue 2 they were headed to Shareen to tell John Carter about Camilla's secret ape army. They didn't quite make it in time before the tournament's finale, but at least they managed to score some sweet seats. At last, all of the main characters of the series (minus the suspiciously absent Tarzan) are gathered in one place.
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Red Sonja, the arena champion, takes the field bearing her own ceremonial version of Camilla's Scepter. If the final battle is to symbolize Camilla's victory in claiming the Scepter from Shareen's previous ruler (the 1950s comics jungle queen Pha, last seen in issues 1 and 3), Red Sonja should battle a symbolic King wielding a ceremonial Crown. Since the actual Crown-bearing King—Tarzan of the Apes—is not available, Camilla settles for the next-best thing. The arena portcullis rises to reveal John Carter, under Xanesha's mental domination after their encounter on page 8.
Panel 4 contains a secret cameo of a very deadly goblin—truly one of the greatest warriors of his own unmentioned world, the veteran of many epic Quests.
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John Carter's appearance gives me the opportunity to have Red Sonja say her classic phrase, "Mother of Mitra!" That and "Erlik's Beard!" are probably my favorite of her many exclamations.
We also see one of John Carter's legendary leaps in this sequence. I wish I had more room to explore Carter's super-strength (somehow preserved via the magic of the Worldscape), but that ended up taking a back seat to other stuff. I could have done another four issues of this stuff, easily. Eventually, thanks to a special Humble Bundle last month, we did get a chance to add four additional stories to the Worldscape series, but they're all prequels and side-adventures—the main story is fully contained in the six regular issues (for good or ill!).
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A nice swordfight courtesy of Jonathan Lau. Meanwhile, John Carter gets a bit blood-lusty (as he does in the books), but he's clearly still under Xanesha's control.
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Enter Tars Tarkas, who can't handle seeing his best friend fighting Red Sonja. Either way, one of them is going to end up dead, and there's no way the green Martian is going to let that happen to John. Rather than fight his friend, Tars Tarkas throws his swords at Carter's feet (as mentioned in the previous scene). The display of honor allows Carter to break Xanesha's mental control.
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Xanesha and the Holy Therns take to the field to fix her mess, leaving Camilla alone in the arena observation box with Merisiel. There, the Pathfinder reveals that she and Xanesha captured not just John Carter, but Kyra too. At the bottom of the page, Kyra, freed from Xanesha's control off-camera by Merisiel, leads the secret army of wounded gladiators onto the pitch.
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And oh, what an army it is! Jonathan Lau gives us a head-to-head battle featuring 19 characters, including the warrior queen Pha, Valeros, Xanesha, and the Holy Therns! Omi Remalante's colors really make the spread shine.
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The Pathfinders light up the battlefield with some of their best spells. Kyra lights up the Holy Therns with holy smite (her highest-level spell), while Seoni whisks her away with a fly spell. Valeros just keeps getting better at kicking ass. The Pathfinders are about 7th level at this point in their careers.
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Red Sonja gets her revenge on Xanesha. The crowd loves her for it.
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Seoni and Kyra reach the observation box to discover that Merisiel has just killed Camilla in cold blood. The Scepter lies at her feet. The battle is won!
But Merisiel pushes her lover away, citing a promise that she made. It isn't over, she says, taking the Scepter and rushing off-panel. That promise she's talking about is central to the next issue, to how Merisiel escaped her first visit to the Worldscape, and to the resolution of the entire series. For now, Kyra is left alone, confused and heartbroken.
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Merisiel, the Scepter in hand, jumps aboard the Jeddessa's Revenge airship and reunites with her old girlfriend, Phondari. The black Martian is glad to have her old friend back, and is ready to start enjoying the benefits of her alliance—exactly the sort of wealth and rewards she originally enticed Merisiel with the first time they met. But with Empress Camilla dead, the true leader of the evil alliance is about to step out of the shadows.
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Merisiel hands the Scepter to Kulan Gath, the true mastermind behind reuniting the Scepter and the Crown. Is this the promise Merisiel was talking about? Has she truly turned traitor on the Pathfinders? And, after five issues, when are we going to get us some Tarzan?
It all comes together next issue, a super-packed rumble in the jungle that brings the events of the Worldscape to an epic conclusion. I'll be back one month from now with another behind the scenes recap. Thanks for reading the series. I hope these writer's commentaries give a little more insight into the scripts and some of the little secrets doodled in the edges of the panels, and that you've enjoyed reading Pathfinder Worldscape at least half as much as I've enjoyed writing it!












