When the Switch hit the market last week, you had a choice of three games from Nintendo to purchase. The obvious single player was Breath of The Wild, the popular two-player was 1-2 Switch, and the third that barely got any kind of attention was the oddity known as Snipperclips: Cut It Out, Together! In fact, the game didn't really get much of a push from Nintendo at any of their events or press conferences, it basically just appeared as a launch title and got a couple quick videos online to hype it before release. We got ourselves a copy, a buddy, and a couple free hours to mess around with the game and see how it plays out.
Snipperclips puts you and a friend as two U-shaped pieces of paper. You have the ability to overlap each other and cut sections out of the other person, like you're living construction paper. You can move around, jump and crouch using the two joy controllers for your movements and decisions. If you don't like the shape you have, you can undo everything and revert back to normal to try again. But ultimately, you will rely on teamwork in order to accomplish all your goals on every level, unlock new levels and find bigger challenges ahead.
The most intriguing part to the gameplay is that the game forces you to rely on each other. There is no such thing as a solo effort, you're totally dependent on the other person from the start and it forces you to think creatively about your approach. You're going to find yourselves messing up a lot at the start, but that's okay, the entire endeavor is a team-building exercise with cute faces. You'll navigate moving a bowling ball across a level into a basketball hoop, or having a monkey pick you up like a crane game to get you to a switch. The goals are very simplistic on the surface, but require some effort and coordination to pull it off. On occasion, you'll end up getting feisty with your teammate as you both have an idea of what to do that will never match up.
The bane of your existence in this game will be the egg games. Even the slightest misstep causes them to crack, so you'll be diving through a couple dozen on levels where it's just baffling on how to maneuver your shapes the right way. Another problem you'll run into, though through no fault of your own, is a delay in the controllers. Sometimes you'll be cutting a shape and nothing will happen, but a moment later after you move, the shape will cut. It doesn't happen frequently, but it happens enough to catch your attention, even with a fully-charged controller.
Snipperclips is a pretty cool game, but it does lose it's charm over time. Or at least it does with adults—we sat a couple kids in front of it for a few hours and they were still having fun well beyond the levels were we stopped playing, and that's a pretty good bar for a game to reach as it teaches kids to be creative and think outside the box- err, shape. Of course, based off the design it's easy to see that this is who the game was designed for (even with adults picking it up and trying to do it drunk), so of course kids will gravitate to it. But because of the design, the levels, and the audience it's made for, asking $20 for it is just too high.
This is a $10 game at best, and because it was made by Nintendo themselves, it should have come with the system itself so that people had something to play immediately. It's still entertaining and great for family fun, it just has a couple things going against it that if tweaked and fixed, could have made it a lot better.