Posted in: Games, League of Legends, Riot Games, Video Games | Tagged: League of Legends
League Of Legends Releases Season 2024 Opening Cinematic
Riot Games is starting off a brand new season of League Of Legends, and to kick it off, they released a brand new cinematic video.
Article Summary
- Riot Games unveils the 2024 Season opening cinematic for League Of Legends.
- The cinematic's track "Still Here" is a collaboration among Forts, Tiffany Aris, and 2WEI.
- Major gameplay updates include Voidgrubs, Voidmites, new Baron Nashor forms, and more.
- Map changes aim to balance lanes and reduce jungle and roamer gank strength.
Riot Games kicked off the 2024 Season for League Of Legends today, and with it comes a brand new cinematic opening for the season, as they dropped a new trailer. Titled "Still Here," the song was created by Forts, Tiffany Aris, and 2WEI, showing off the pain and suffering of fighting alone but realizing you're never truly alone. The video comes out after the devs revealed the first major patch with Update 14.1, and gave everyone a TL;DR about what's to come this season. We have a few snippets of notes from the team about various additions and changes, but enjoy the video!
League of Legends – 2024 Season
This year, we're starting off strong with a big gameplay update! We've got Voidgrubs, Voidmites, Voidborn Monsters, three Baron Nashor forms each with their own Baron Pit, map changes to every lane and jungle, over 100 item changes (including new items), a Hwei buff, dynamic music, new in-game quests, FIST BUMPS, and a lot more! The League Of Legends season transition experience will be similar to what we had in the past: Ranked queues will be disabled for a couple of hours, and will be brought back as soon as 14.1 is up, and a couple of hours after that, Split 1 will be officially launched! The ranked games played during the downtime won't count towards your new season progression.
We've got some brand new residents moving into the Baron pit this season: the Voidgrubs and Voidmites. These Voidborn beasties are a new horde objective that will be taking the place of the first Rift Herald each game. Our goal with Voidgrubs was to provide tower pushing pressure in contrast to dragon buff's ramping threat, but spread it out more evenly across all lanes. We also wanted to give players gradual, persistent power throughout the entire game, as opposed to the old Shelly whose power was more instant and would sometimes simply end the laning phase. In addition, its multiple spawn nature means that mid or top laners who have pushed out their lane can sneak one without needing to commit the full time it would take to clear an entire epic objective.
We've got a few different goals with the map changes this season. At the highest level, our goal is to make lanes more fair across sides. Red and blue sides have very different advantages in a lane with respect to how to gank them, how fights play out, how you can posture against the brush or river, etc. These differences will still exist, but in lesser ways. For example, top lane red side won't feel nearly so exposed when pushing up, so you don't need to be a safer laner to exist when the champ select gods put you red side. The second goal of the map changes was specifically around making solo lanes a bit more protected from junglers, or roamers generally. Ganking as a primary early game output was just too strong in most cases. Each lane had a slightly different reason for their changes however.