dev diary


Outcast: Second Contact Has A Brand-New Dev Diary

Outcast: Second Contact Has A Brand-New Dev Diary

Make the right choices in a living world that has its own ecosystem, because the fate of two universes depends on your success.The game's first Dev Diary is below.https://www.youtube.com/watch?v=GR_xTdbOt9Q&feature=youtu.beBigben and the development studio Appeal are giving you the opportunity to learn more about the creation of Outcast: Second Contact through a series of encounters[...]

Its A Cat Of Fine Tails In Cat Quests Latest Dev Diary

It's A Cat Of Fine Tails In Cat Quest's Latest Dev Diary

This week saw the second dev diary from the Gentlebros, and the video focuses on how the team went about designing the tails of the many cats of Felingard.The Gentlebros is a small indie development team from Singapore, and they've been hard at work putting the final touches on Cat Quest, their epic tail of[...]

Cat Quests Dev Diary Is Everything We Ever Needed

Cat Quest's Dev Diary Is Everything We Ever Needed

The first dev diary from The Gentle Bros is down below, and I definitely recommend giving it a watch when you have time Because cats.Cat Quest is a 2D action-RPG that tasks you to save the world of Felingard using a wide variety of equipment, powerful spells and expertly timed evasive abilities With frantic real-time[...]

DiRT 4 Challenges Us To Be Fearless In This New Trailer But Do We Really Want To

DiRT 4 Challenges Us To Be Fearless In This New Trailer But Do We Really Want To?

 Codemasters released a new DiRT 4 trailer/dev diary where professional rally and rallycross drivers Kris Meeke, double world champion Petter Solberg, and even the Hansen brothers talk about how they compete against fear as they push to go faster and finish on the top step of the podium Because that's the kind of thing that sells you[...]

RiMEs Latest Dev Diary Is Here

RiME's Latest Dev Diary Is Here!

The third dev diary from Grey Box Games and Tequila Works about their upcoming title RiME is here In this latest video, the development team discusses how level designers and animators take the ideas and concept art, and build them into a living, puzzling world like we see in RiME It's a pretty fascinating work into the behind-the-scenes[...]