What becomes of a people when every foundation of their existence changes? This heady philosophical concern is the heart of Way Of X #1's focus through the lens of the teleporting mutant Nightcrawler. As such, the moral and ideological consideration of a culture branching off from a larger, older one brushes against deeper ideas but ultimately pulls up before diving all the way in.
After hearing an odd late-night telepathic call from the arguable mutant leader Charles Xavier, Nightcrawler leads a team of young mutants on a recon mission, examining a hate group training camp. The cavalier behavior of the costumed crusaders in his charge shake him to his core and calls up questions of what happens after "mutants upgraded morality and beat mortality."
This Si Spurrier script takes a fairly interesting route, swinging through disparate perspectives (Magneto, Doctor Nemesis, even Pixie) but ultimately finds itself in familiar, perhaps even well-trod territory with old mutant business that distracts from the question at hand.
Bob Quinn, Java Tartaglia, and Clayton Cowles have turned in a weirdly mythic (in a good way) visual presentation of these ideas. This has all the bones to be a deep treatise that broke new grounds but just went on to being a predictable old song and dance. Nothing at all is wrong here, but as Way of X asks questions that Eternals suggested but left unasked, it avoids any of the answers. RATING: MEH.
Way Of X #1
By Si Spurrier, Bob Quinn
THE WAY TO THE FUTURE OF X! Mutantkind has built a new Eden … but there are serpents in this garden. Some mutants struggle to fit in. Some mutants turn to violence and death. And the children whisper of the Patchwork Man, singing in their hearts…Only one mutant senses the looming shadows. Snared by questions of death, law and love, only NIGHTCRAWLER can fight for the soul of Krakoa. Only he – and the curious crew he assembles – can help mutants defeat their inner-darkness and find a new way to live. The WAY OF X. SI SPURRIER (X-MEN LEGACY) and BOB QUINN (CAPTAIN AMERICA) push the frontiers of Krakoa in this unmissable entry into the bold new REIGN OF X.