Posted in: Funcom, Games, Video Games | Tagged: Aloft, Astrolabe Interactive
Aloft Announces Bloom & Blight Update For November
Aloft has already annoucned its first major update, as the Bloom & Blight update will add several changes and upgrades this November
Article Summary
- Bloom & Blight update for Aloft revamps progression, tech trees, and gameplay systems this November
- World generation, exploration, combat, and ecosystem restoration see major improvements and upgrades
- New tech tree system gives players more freedom and clarity in unlocking knowledge and advancing tech
- Corruption strains, better tools, and streamlined items add fresh challenges and depth to Aloft's gameplay
Funcom and developer Astrolabe Interactive have revealed new details for the first major update for Aloft, as the Bloom & Blight update arrives next month. The reason this is so big is because it will give almost every single aspect of the game a revamp or an improvement. Including world generation, tech progression, exploration and travel, ecosystem restoration, combat, planning, saves, and more. As well as streamlining a number of items and adding the new corruption strains and higher-tier tools and weapons. We have a snippet of their developer blog below, as the update goes live on November 4, 2025.
Aloft – Bloom & Blight
Progression in Aloft has been one of the biggest points of frustration for players, so we are overhauling the way you advance and unlock knowledge in the game through tech trees.
The current system forces a specific order for unlocking technologies. However, a lot of technologies unlock optional systems, like cooking, farming, and animal husbandry. A tech tree, by nature, lets us create optional technological branches that aren't mandatory to unlock. We want to give you the agency to decide which systems you are most interested in and want to unlock first. - There was a lot of confusion about how to obtain certain resources and how to interact with game systems. Stumbling upon stones and learning things you didn't know existed doesn't contribute much to the gameplay loop. By letting you visualise the upcoming technologies, you can now see the answers to your questions coming up in the tech tree and make it a goal to unlock those items.
Sketching a technology will unlock it normally and will allow a player to start learning further technologies from that point on the tree, even if some technologies below remain locked. Additionally, this system encourages exploration to find building pieces & decor, while also allowing you to catch up to your friends who may have progressed further into their technological unlocks. Fresco technologies will appear on the tree, but cannot be unlocked through knowledge points. Once learned through the corresponding frescoes, they allow further technologies connected to them to be purchased.
