Some cool news this afternoon as Annapurna Interactive revealed their upcoming game Maquette will be headed to the PS5. The news came down on the PlayStation Blog, after the game had already been revealed as a PC title, we now know it will be headed to Sony's console. As to when we'll see the game, that still has yet to be revealed. The game was originally revealed back in February as a PC title, showing off all the weird and insane mechanics that the puzzler had to offer. With the game headed to the PS5 (as well as the PS4), we can assume we probably won't be seeing much of it until 2021. For now, here's a snippet from the PSBlog of the devs talking about the game.
Our game takes place in a world nested inside of itself recursively. It's an idea much easier to understand if you see it in action, but here's a thought experiment we can do right now to try and convey the idea. Imagine that for this experiment the entirety of Maquette's game world is just a house and every player action happens inside that house. Now imagine there's a small model of that house sitting on a coffee table in the living room. If you look inside the house you'll see exactly what's on the real house as a smaller version. But these are not two different houses — they are both instances of the same world living simultaneously, so the world is nested inside of itself. Now, because of this, if you run to open the front door of the house and then return to the model, you'll see the model's front door will also be open. Conversely, if you use your finger to close the model's door, you'll hear the real house's front door slam shut at the same time.