Posted in: Comics, Recent Updates | Tagged: Andy B., Andy Belanger, Antony Del Col, conor mccreery, idw, idw games, kill shakespeare, New York Comic Con 2013, shakespeare, theatre
Kill Shakespeare Is Headed For World Domination – The Bleeding Cool Interview with Anthony Del Col at NYCC
The comic series Kill Shakespeare launched from IDW in the Spring of 2010, featuring the work of co-creators Anthony Del Col and Conor McCreery, and the artist Andy Belanger [aka Andy B.] and turns on the premise that some of Shakespeare's most famous heroes (Hamlet, Juliet, Falstaff, Othello, Romeo, Puck) undertake a journey to find hermit-like Wizard William Shakespeare to aid them in their fight against some of Shakespeare's most famous villains (Richard III, Iago, Lady Macbeth). Three hefty collected editions later, the comic is still going strong, with possible announcements in Spring of 2014 about future arcs.

Hannah Means-Shannon: So, why Shakespeare for you guys? Why not some other literary or cultural figure?
Anthony Del Col: Well, the genesis of the idea was to play off the title of the film, Kill Bill. It was kind of like "Kill Bill Shakespeare". Conor McCreery and I have both been fans of Shakespeare for years. We were both introduced to him through very good English teachers in high school and that kind of brought Shakespeare to life for us. It also came to life for us through seeing Shakespeare, through going to the Stratford Shakespeare Festival. We're very fortunate being based in Toronto, having access to the festival, the largest Shakespeare festival in North America. My sister has a Masters in English Lit, so I learned a lot from her through osmosis. We've always just enjoyed his stories and his characters. The ability to bring him to life in a whole new way through this is exciting. If you ask, why are we not doing this with other authors, it's tough. With Dickens, the average person can only name three or four characters tops. With Jane Austen, you have the hard core Austenites, but that's more of a niche group. If you look at any of the big authors, it's tough to name more than a handful of characters whereas with Shakespeare, even if you haven't seen Othello, you know who Othello is. He's universal that way.
HMS: He's more part of the public consciousness. There's a practical aspect, then? People know these characters.
ADC: Yes, that was big for us. We wanted the brand. We wanted to shine a whole new spotlight on him. It just has that universal appeal. Through the Western world, everyone studies two to five plays at various points in their education, so people are aware. Shakespeare's been around for 400 years, he'll be around for another 400 years. They often say he's the greatest writer of all time, I would say he's the greatest entertainer of all time.
HMS: He has an established fan-base, you might say!
ADC: (laughs) Yes, and part of the point is we're trying to grow that fan-base. The whole point of Kill Shakespeare is to get people excited about Shakespeare in a whole new way. Because there are so many people who, unfortunately, have bad experiences with Shakespeare, bad teachers who don't realize that when Shakespeare wrote his plays, he wrote them to be performed. He did not write them to be read in class.
HMS: Do you intentionally put in Easter eggs for big Shakespeare fans when it comes to the artwork?
ADC: Oh yes. Andy Belanger [aka Andy B.], our artist, has probably listened to and read more about Shakespeare than even we have, and he places some of those Easter eggs in there. We also place some in there. We're trying to write for two levels, though. For those who know nothing about Shakespeare, it's very easy to get into. It's action, adventure, drama, and there are the characters. But for those who do know Shakespeare, we throw in those Easter eggs. We always compare it to Pixar. So Pixar makes their films for young children, but also there are a bunch of references that are slyly put in for the adults, to keep them entertained. Whether it's a pop culture reference or a plot point, anything like that. And we're just fortunate because a lot of professors like Kill Shakespeare. For a lot of professors, they just feel like Shakespeare is under appreciated, so if anyone does a unique take on Shakespeare, they are all behind that. There are some that have rebelled against us, though*.
[* Most famously Kimberly Cox, who wanted to "bitch-slap" them here on Bleeding Cool in 2010, though they had Rich Johnston saying "blimey" as early as their preview and rightly predicting they'd be optioned]
HMS: Why did you choose the characters you have chosen from Shakespeare for the series? Why them and not others? How did you make that decision?

HMS: That wasn't my reaction as a reader, actually, but it was part of my curiosity in asking that question. Because I was thinking, putting Juliet in an active role does make sense, but it's an interesting choice. And even putting Hamlet in an active role is an interesting choice.

HMS: How did you decide on an art style or an artist that would suit the series?
ADC: Conor [McCreery] and I sat down with a bunch of artists from around Canada and the USA, and Andy [Belanger] was the one who just stepped up right away. We liked his art, more importantly, we liked his vision for the project. Within 10 minutes of first talking with him, he said, "Because it's Shakespeare and because I really love the world that you're creating, I think I really want to do a lot of work on the backgrounds". A lot of American comics just focus on the foreground, in the mainstream, on the characters, and they just ignore the background. So, he said, "I want to treat every panel as a story unto itself". That was the vision he had right away and we loved his energy for it. He slammed his hand on the table within five minutes and said, "I've always wanted to draw Lady Macbeth. I want in". It's always important to work with someone you enjoy working with, and we liked his style. He has a lot of influences in terms of horror comics and horror movies and we really wanted to play that up. Because we didn't want this to be soft. We wanted to make it a little violent, a little edgy. So we liked the idea of putting a lot in the background as well as making it dark that way.
HMS: Tell me more about the live performance aspect of Kill Shakespeare.

We're going to do an LA show at Comikaze. There's going to a unique take on it at Kitchener-Waterloo in Canada in November, where they are going to bring in circus performers and animators. The whole thing with the play is that we've kind of adapted Shakespeare's characters and made them our own, so we open it up to people. We say, "Here's the script and here are the images, but you can fool around with it however you want". The Chicago performance, for instance, had rotating screens, and instead of having the actor on stage, the actors were seated behind the stage so you're watching the comic book and hearing everything around you in surround sound.
HMS: I think you might be onto something!
ADC: Well, we'd love to turn it into a kind of Rocky Horror Picture Show for the comics scene. There was one production last year where they actually did it interactively, passed out cutlery silverware, and when they flashed the sign for "battle scene", that was the sound for swords. The swords clashing. And you could just see all the glee, the laughter, the look on peoples' faces. It was amazing. We don't force that on anyone. They can do what they want. We give it to them license and royalty free. All we ask is that if they turn a profit somehow, they give that to charity. We aren't in the production to become millionaires. If it's a way to get people excited about Shakespeare or the comic, that's what it is.
HMS: It's intriguing that you're interested in the scope of the Kill Shakespeare concept well beyond comics.
ADC: Well, that's the thing. Not everyone reads comics, but if there's a stage production and a film, that can attract other audiences too. A video game, a board game, too. My mom and her friends, would they read a comic? Probably not, though some of them have. If not, they wouldn't, they'd see a film or play a game or go to a stage show.
HMS: That's surprisingly pertinent, right? You're part of the new gaming incentive from IDW that was just announced, aren't you?

They've just brought in the designers on it and it'll be very much like a game called Yaido. We're looking at late Spring, early Summer release, and hopefully have it ready for San Diego Comic Con next year. There will be some big gaming conventions in the spring and summer that we hope it'll be ready for.
HMS: So you have three volumes collected already. How far does this go for you? Is this your opus?


ADC: We've always said that there are a lot of Shakespeare geeks and there are a lot of comic geeks. Comics are the kind of thing that if you're at a party, you don't necessarily say, "Have you read the latest Batman?", but as soon as someone mentions it, you are able to, and you can geek out about it. And it's the same with Shakespeare. That's why we do it. We hit the cross section between comic fans and Shakespeare fans.
Hannah Means-Shannon is Senior New York Correspondent at Bleeding Cool, writes and blogs about comics for TRIP CITY and Sequart.org, and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress. Find her bio here.













