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So Close To Symbiosis
Symbiosis is a project I've been working on for years where I get to make everything that I love all at the same time. 1940s era sci-fi tech (fueled with biotech/bio-engines), copious amounts of concept art and loose sequential storytelling, along with deluxe, signed and numbered, large format books that are aimed at bibliophiles and collectors. All of that gets rolled up and released under a Creative Commons license where anyone can take these concepts and art and make them into RPGs, novels, video games, cosplay; whatever you can come up with.
After seeing what happened with OUR LOVE IS REAL, and my personal experience collecting a numbered print run philosophical journal to find that it jumped 10x in value after the print run ran out, I'm going to be interested in seeing what happens with the value of the hardcover edition of Symbiosis.
In no small part, this project is sort of a field test to see if the claims that are being made about today's publishing market are true. I want to find out if a book can support itself by only catering to the two areas where there is supposed to be any growth in today's publishing market, IE: deluxe collector's editions and ebooks. So far, it's working.
This type of book, to the best of my knowledge, has never been made before — an open-source world-building toolkit and sci-fi exploration art book. I'm excited about the idea of making a rich world-building framework for the public to use as a creative toolkit, and I hope it becomes the start of a whole genre of high quality Creative Commons sci-fi and fantasy artwork.