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New Sci-Fi Sandbox MMO Game Stars Reach Announced

Playable Worlds announced a brand new MMO title designed by Raph Koster, as we're getting the sci-fi title Stars Reach for PC.



Article Summary

  • Stars Reach: a new sci-fi sandbox MMO by Raph Koster with a living, modifiable universe.
  • Build anywhere from homes to wormgates in procedurally generated, evolving worlds.
  • Dynamic gameplay with organic simulation of terrain, creatures, and climates.
  • Player-driven economy, customizable combat, and a galaxy with no predefined paths.

Indie game developer and publisher Playable Worlds announced their latest game in the works as we get a look at Stars Reach. The game is designed to take you on a galactic adventure as you explore new worlds that act and feel like a living planet, filled with creatures and nature that are visible and permanent. The game is currently in Pre-Alpha with them taking signups for people to play the game, as they released a new trailer with the info we have for you here.

Stars Reach
Credit: Playable Worlds

Stars Reach

Stars Reach is set in a colorful, optimistic science-fantasy setting that appeals to a wider audience than just the MMORPG faithful – with gameplay that scales from casual to hardcore, from a quick five-minute session to a full-on gaming marathon. A lot of MMORPGs will let you build your own home, but Stars Reach lets you build that home on the planet you choose, a subterranean lava mining facility, an underwater domed farm, an orbital starport…even wormgates to reach other solar systems. You're limited only by your imagination. No classes, and no rails – just a wide-open world of adventure at your fingertips.

Created by the designer of Ultima Online and Star Wars GalaxiesStars Reach is an intelligent, living, fully-modifiable universe that offers players a unique opportunity to experience life on distant worlds. The galaxy continually evolves, featuring procedurally generated planets that are as intriguing as they are varied. Gameplay options are equally diverse, allowing you to engage with the aspects that interest you the most or to change your focus as often as you like – there is no single best path through this game.

  • Gameplay you haven't seen before. Everything — terrain, creatures, plants — reacts to what you do and to local conditions. It isn't pre-scripted, it's organic and simulated.
  • Every planet can be different — Different seasons, years, climates… and once players set up a government there, other things like tax rates, build permissions, or even the PVP rules may also vary.
  • Living planets. These worlds work the way the real world does: whether you break it or build it, you the players own it. Our trees grow, throw off seedlings, and spread into forests. They also burn down. Our rivers flow, and you can dam them up or irrigate a desert.
  • Exciting combat featuring customizable weapons that enable both fast-paced action and tactics more like what traditional MMO players are used to – on both the ground and in space!
  • A fully player-driven economy including mining through deformable terrain, crafting a wide array of objects, building entire cities with your friends, and engaging in missions set by other players.

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Gavin SheehanAbout Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter/X, Instagram, Bluesky, Threads, and Hive, for random pictures and musings.
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