Posted in: Games, Indie Games, Video Games | Tagged: Sins Of A Solar Empire II, Stardock Entertainment
Sins of a Solar Empire II Releases Ruins of War Update
Sins of a Solar Empire II has a new update out this week, as Ruins of War brings with it new debris, star types, and improvements
Article Summary
- Discover new debris effects and massive wreckage after epic battles in Sins of a Solar Empire II.
- Explore new star types, gravity wells, and tactical challenges with the Ruins of War update.
- Enjoy faster early-game pacing, updated textures, and new tutorials for enhanced gameplay.
- Experience balance changes, bug fixes, and AI tweaks for improved gameplay quality.
Indie game developer Ironclad Games Corporation and publisher Stardock Entertainment have dropped a new update for Sins of a Solar Empire II. Ruins of War brings with it a number of cool additions, as you have a ton of debris from different ships, new areas to colonize, and a ton of improvements to make the game better and play smoother. All of these new additions have been wrapped up in a brand-new battle that will occupy much of your time. We have more details about the update from the devs below, as the content is live right now.
Sins of a Solar Empire II – Ruins of War
This free content update features new debris effects in the aftermath of major battles during gameplay. Large structures and ships like Titans, Capital Ships, and Starbases leave appropriately massive wreckage in their wake, serving as a reminder of the epic battles won and lost during your game. That's not all, however. This new update will also feature new star types and gravity wells, two new tutorials, new faction icons, updated early-game pacing, and much more, as detailed below. Many of these new improvements, such as the enhanced save game management features, come as a direct result of feedback from Sins II players.
- New custom debris for Capital Ships, Titans, and Starbases for TEC and Advent factions.
- New non-colonizable gravity wells introduce gameplay effects when traversed, such as reduced maneuverability, antimatter generation, and more.
- New star types such as white dwarfs, blue giants, and even black holes.
- New tutorials explaining unique gameplay systems for factions, including Trading, Advent Unity, and Vasari Phase Resonance.
- First-hour game pacing improvements will make the early game flow faster.
- Updated textures for ships and gas giant planets.
- Balance changes, bug fixes, AI adjustments, and other quality-of-life improvements.