Posted in: Games, Video Games | Tagged: sdcc 2018, shadow of the tomb raider
We Played Shadow of the Tomb Raider at SDCC and Chatted with the Game's Head Devs
Shadow of the Tomb Raider is Lara Croft's newest adventure in her long, tomb-raiding tenure. The new, totally immersive game takes you to a fictional Latin American town, where you can take on as many side quests, tombs, and adventures as you want. The game was made for a variety of players in mind, as you can do as little or as much as you want. You can even change the difficulty on a few different things.
I got to play the game for a bit yesterday, and I loved it. The graphics are stunning, and the cutscenes are pretty realistic. I loved the swimming stage, although you're faced with some pretty daunting challenges — all while trying to not drown. In one underwater scene, my controller began to pulse like Croft's own pulse, which adds a level of urgency to get her to safety as quickly as possible.
I also had a chance to ask Jill Murray (head writer) and Heath Smith (head game developer) a few quick questions about the game.
Shadow of the Tomb Raider hits stores September 14th, 2018!