Posted in: Games, Video Games | Tagged: Counter Strike: Global Offensive, cs:go, Steam, valve
'Counter-Strike: Global Offensive' Is Working To Hunt Cheaters
A new post made it's way to the Counter-Strike: Global Offensive blog this week, alerting fans that Valve would be doing a bigger crackdown on cheaters. Now for those of us who play on occasion, that probably sounds like the kind of thing Valve would say every week if they had the chance. Cheating has become so rampant in CS:GO that the only place you can assuredly get a fair game is if you're on the esports circuit. Below is a description of the new Trust Factor system that's going into place, where the game will analyze how you play and determine whether or not you're using any kind of programs or if you're deliberately throwing the game. I personally can't wait to see the first round of complaints from genuinely sick players who pull off amazing flick shots, only to have the system say they're "too good" to be real.
So what if the Prime system was re-imagined using a wider range of factors? We started with that question, and have been experimenting with matching players using observed behaviors and attributes of their Steam account, including the overall amount of time they had spent playing CS:GO, how frequently they were reported for cheating, time spent playing other games on their Steam account, etc. We call this system Trust, and these factors considered together form a player's Trust Factor.
The results of the experiment have been positive. In matches created using Trust Factor, most players ended up generating fewer reports regardless of their Prime status.
We wanted to keep the best parts of Prime and ditch the parts that cause problems in the CS:GO community. Starting today, players will, by default, enter matchmaking using their Trust Factor rather than their Prime status and in the short term, players with Prime status can still choose to match using the old system.