Rasputin and his Nazi allies go about contacting the spirit they just resurrected, as Bruttenholm lands in occupied France shortly before meeting up with his contact on the ground, a man named Sandhu.
Old-style World War II spy-smashing action meets the Mignolaverse's brand of occult and supernatural thrills with Rasputin: Voice of the Dragon #3. Following the duo of Bruttenholm and Sandhu is very akin to many of the old tales of experienced spies with their beleaguered assistants, diving in behind German lines in occupied Europe. Both characters are quite endearing, with Sandhu being the experienced badass and Bruttenholm being the relatable nerd. The two have a charming back-and-forth, with Bruttenholm being frightened and unsure what to make of Sandhu.
One of the lead villains, Kroenen, is a pretty cool antagonist. He is something of a gas-masked Doctor Frankenstein, attempting to use science to cheat death. Our leads encounter some of his unfortunate test subjects, and they are appreciably detestable.
The comic moves forward at a brisk pace at all times. It'll always be impressive how much of a breathing and thriving world Mike Mignola has built around Hellboy and the B.P.R.D.
Oddly enough, Rasputin is barely in a comic with his name emblazoned across the title.
Christopher Mitten's artwork is solid and functional. The design of Kroenen's monsters are quite good. Sandhu has a cool visual design as well. The style details the world quite well, even if the characters themselves aren't given that much detail. There is plenty of gore, and that's almost always a plus. Dave Stewarts color art gives the world a cold and dangerous feeling to accompany the dark narrative.
Rasputin: Voice of the Dragon #3 is a dark yet fun exploration through the war-ravaged world of the ever-mystic Mignolaverse. Leads Sandhu and Bruttenholm are quite enjoyable, the threats are intimidating, and the art is solid. This one gets a recommendation. Give it a try.