Posted in: Games, Video Games | Tagged: ,


Blizzard Reveals the Latest Hero Changes and More in Latest Patch

Blizzard released a brand new set of patch notes for the latest Overwatch update, most of which focuses on some character changes for better and worse. While Mercy and Reaper got some slight increases, Roadhog received a couple of nerfs in his Chain Hook. Meanwhile, Symmetra is still broken as hell after they changed everything about her, but they increased her beam charge. We have the full set of updates below, and you can see map and bug changes here.

Blizzard Reveals the Latest Hero Changes and More in Latest Patch
credit//Blizzard

MERCY

Developer Comments Mercy's ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate's strength and let it build up more quickly.
VALKYRIE
  • Ultimate cost reduced 15%
  • Healing per second increased from 50 to 60

REAPER

Developer Comments: Reaper's specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.
HELLFIRE SHOTGUNS
  • Spread randomization reduced by 50%
  • Spread pattern adjusted
THE REAPING
  • Life steal increased from 20% to 30% of damage dealt

ROADHOG

Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook's cooldown now begins immediately upon use, it no longer varies based on Roadhog's distance to the hook target. We've also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we've increased the overall velocity cap to maintain some of that functionality.
CHAIN HOOK
  • Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
  • Now greatly reduces the target's momentum upon being hooked
  • Cooldown now begins immediately, instead of after the target has been pulled
SCRAP GUN
  • Spread pattern adjusted for both primary and secondary fire
  • Spread randomization reduced by 50%
WHOLE HOG
  • Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
  • Horizontal recoil decreased slightly

SYMMETRA

Developer Comments It's still difficult to use Symmetra's Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she's presented with targets to charge up on.
PHOTON PROJECTOR
  • Primary fire beam charges up 20% faster

Enjoyed this? Please share on social media!

Stay up-to-date and support the site by following Bleeding Cool on Google News today!

Gavin SheehanAbout Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.
twitterfacebookinstagram
Comments will load 20 seconds after page. Click here to load them now.