Eidos Montreal Clears Up Shadow of the Tomb Raider Xbox One Graphics Issue

A little while back, Eidos Montreal studio head David Anfossi gave an interview to EPN about the Xbox One graphics for Shadow of the Tomb Raider that sparked some interest among fans as he said the game would be 60fps in 4K. If that were to happen on a modern console right now, that would be mighty impressive, which is why it caught the attention of several people who questioned how they managed to pull it off. Turns out, Anfossi was incorrect, and he did an interview with Windows Central to correct his mistake.

Eidos Montreal Clears Up Shadow of the Tomb Raider Xbox One Graphics Issue

Shadow of the Tomb Raider will not run 60 FPS while in 4K. To allow for a more customized gameplay experience, the game will include two visual modes: '4K Resolution' which runs in 4K resolution at 30 FPS, and 'High Resolution' which is targeting 1080p at 60 FPS. Both modes will feature a wide variety of additional enhancements such as HDR, improved physically-based rendering, hardware tessellation, anisotropic filtering, additional dynamic foliage, and more.

While it's nice to have some clarification, it does kind of suck that there are a lot of people who got their hopes up for seeing such a feat in gaming come to a title that large, only to find out it was just a small mistake.

About Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.

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