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Prison Architect Announces Brand New DLC Bringing In Gangs

Paradox Interactive and Double Eleven revealed the latest DLC content coming to Prison Architect as Gangs will be added to the mix. The new content will add in a piece of prison life they've mostly avoided putting in for a while as you will have the option to join up with a gang for protection behind bars. Start feuds with other gangs, claim pieces of the prison as your territory, and even get guards on your side for a little extra cash. But it's not just about being in a group, you can also seek rehabilitation and get released by leaving a gang. The game will also be getting a free update the same day called Kite, which will install a number of improvements to the game such as more wardens, guard dogs, room sizes, and more. We have more info on the DLC below as it will be released sometime this Summer.

Prison Architect Announces Brand New DLC Bringing In Gangs
Credit: Paradox Interactive

Show gangs who's boss by enforcing a strict code of conduct among your inmates, and turn gang members into valuable members of society. Gangs will form and grow throughout your facility, with each group having their own personality and reputation. As a result, inmates with certain traits will naturally be attracted to specific gangs. Take inventory on your population by measuring your prison's "temperature", which will get hotter (read: more dangerous) as gangs grow and flex their muscle.

Wardens can enact methods of inmate reform and release, with programs like Gang Rehabilitation, to slow the spread of gang activity. State of the art rooms are available for architects, with options to install a tattoo removal center or a regulated fight club for prisoners to get out their aggression. Watch out for Crooked guards, as they may try to smuggle in contraband or accept bribes from gang leaders. Wardens can weed these bad seeds out during the hiring process and recruit investigators to identify guards who have become corrupt.

  • Meet the gang: Gangs form and grow by gang members arriving by in-take or by recruitment. Each gang in Prison Architect has its own personality and traits, and will naturally be drawn to recruiting prisoners with the same specific attributes.
  • Boiling Point: Now you can measure your inmates and your prison's "temperature". As gangs grow and begin to flex their strength, the 'danger temperature' of your prison will rise. Thanks to the 'Boiling point' UI, you get a detailed overview of what's affecting the life of your inmates, allowing you to act swiftly, keeping them happy, and preventing irrepressible riots.
  • Reform and release: Gang members are now allowed to leave their crew, help them come clean by removing their tattoos and enrolling them in the Gang Rehabilitation Program.
  • New rooms: Use the Tattoo Removal Room to remove gangs' tattoos, or have gang members train in the Fight Club Room, turning their destructive energy into fighting in a controlled environment.
  • Crooked guards: Gangs may coerce guards into smuggling contraband or accepting bribes. You can vet guards during the hiring process (Bureaucracy) as well as recruit C.I.s to identify guards that have turned.


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Gavin SheehanAbout Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.
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