Leave it to the fandom of a game to ruin something that might have added a challenge. After Rare announced that Sea Of Thieves would be implementing a new mechanic called Death Cost into the game, fans got hot on social media about it. Death Cost would have taxed you every time you died in non-PvP scenario, which meant you'd only lose money if you perished in a raid, against the Kraken, Sharks, drowning, or from your own stupidity. Apparently, the outcry was so bad, that the game's executive producer Joe Neate had to break the news today that it wasn't happening.
Letting everyone know we've heard the feedback and the proposed 'Death Cost' in #SeaOfThieves is, well, dead. We messed up with the messaging around this, and it's now gone. Thanks for the honest feedback & discussion on this. https://t.co/83pYg5HPbq
— Three Sheets Neate (@JoeNeate1) March 26, 2018
While we're sure a number of players are breathing a sigh of relief, we fall more into the camp of thinking the player-base is chicken. If you were getting taxed for PvP battles, then sure, that's way unfair to the players. But forcing a Death Cost would have meant that players couldn't just act like WWII Russian soldiers and throw body and body at the situation until they beat it. It would have forced players to think rationally, team up, and form strategies. But it sounds like that was just too hard for everyone who complained. Maybe Rare can develop auto-aim cannons for those people as well.