DICE published a new blog post on the official Star Wars Battlefront II site which takes a fascinating deep dive into the role of concept art in developing visuals for the game. The post was written by EA DICE's Daniel Steinholtz and covers the entire process of how concept art is intertwined throughout the development process, from brainstorming to matching movie references, rendering images and fitting the art into the massive Star Wars legacy.
As Steinholtz writes:
At DICE, we take a lot of pride in the visuals going into our games. Of course, tech contributes a lot with Frostbite being a powerful game engine, but the high level of visual fidelity wouldn't be possible without a collaborative effort, spanning talent across different fields.
In Star Wars™Battlefront™ II, a stellar-looking environment is never down to just a couple of artists, but rather to different crafts working together as a team. That's the only way we can achieve the standards we set for our games.
Below, however, we're going to take a closer look at the role of concept art specifically. By showcasing some work, and walking you through the process, we hope to give you a better understanding of its function and importance. But, admittedly, we also just want to show off some stunning Star Wars™art.
So, we'll give you both!
You can read the post here for more information, or just feast your eyes on the concept art in the gallery below.