Posted in: Games, Movies, Video Games | Tagged: playstation, playstation 4, project morpheus, sony, virtual reality, vr
Project Morpheus Coming In The First Half Of 2016
So, it looks like all the major VR devices are beginning to draw their lines in the sand. The Vive is due at this year and now Sony's Project Morpheus has given us a time frame.
In a PlayStation blog post, division boss Shuhei Yoshida announced that the headset would be coming "in the first half of 2016."
He also announced that a new prototype would be trotted out with significant improvements made on the headset that's been showing at trade shows. The outlined improvements are:
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OLED display: In exchange for the 5 inch LCD, the new Morpheus VR headset is equipped with a 5.7 inch 1920 X RGB X 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removing motion blur.
120hz refresh rate: The previous refresh rate spec has been doubled for this new prototype, which means games for Morpheus can be rendered at 120fps. When combined with the OLED display's high refresh rate and the power of PS4, Morpheus is able to output amazingly smooth visuals.
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Super low latency: We know how critical low latency is to delivering a great VR experience, and we've reduced latency to less than 18ms, about half of what the first Morpheus prototype had. Low latency is critical to deliver a sense of presence, at the same time making the VR experience comfortable to players.
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More accurate tracking: To make positional tracking more precise, we've added three LEDs to the headset – one on the front and two on the side – for a total of nine LEDs to support robust 360 degree tracking.
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User-friendly design: We've made the Morpheus VR headset easier to put on and take off, with a single band design and quick release button. The headband supports the weight of the unit on the top of your head, so there is no pressure on your face. Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use.
- The Morpheus is going to live or die on Sony's support for the device, which the corporation has struggled with in the past. Just look at the Vita, 3D, Eye and Move. I think VR is going to become a long lasting part of our gaming's future, but will that future start on PlayStation 4 rather than PC? I'm not so sure.