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Asgard's Wrath 2 Releases First Patch After Launch

Oculus Studios has released the first major patch to Asgard’s Wrath 2, giving the game several visual enhancements and more.



Article Summary

  • First major patch for Asgard's Wrath 2 enhances visuals on Quest 3.
  • Added settings for 90hz and Enhanced Rendering Features in the UI menu.
  • New patch addresses quest tracking, reward mechanics, and sidequests.
  • Visual, sound, and save file issues fixed to improve gameplay experience.

VR publisher Oculus Studios and developer Sanzaru Games recently dropped a new patch into Asgard's Wrath 2, the first major update since launch. The bulk of the improvements come in the visuals, as they have implemented some improvements to enhance what they've made, especially on Quest 3. We have the full patch notes below from the devs as the update is available to download now.

Asgard's Wrath 2
Credit: Oculus Studios

Asgard's Wrath 2 – Patch 1

  • Quest 3 only – initial visual enhancements.
    • Added a toggle in the User Interface section of the settings menu for 90hz
    • Added a toggle in the User Interface section of the settings menu for Enhanced Rendering Features – this will increase resolution and the distance multiplier on LODs (Levels of detail)
  • Automatically change your tracked quest to better guide people from the Inbetween to the Scorpion Lair when it's time to find medicated bait for Pa-Akhet.
  • Fixed messaging and functionality around the rewards chest in the Inbetween.
    • To unlock the chest, you need to leave a Divine or Dread Soul on level 3 of an Uncharted Rift, then check back after 4 PM, Pacific Time. (Either the same or next day.)
    • You can stack multiple rewards for a max of 5.
    • We will continue to iterate on this feature and are investigating the potential of adding a timer in the game to make the countdown more clear.
  • There was a Loki Anomaly chest in Muspelheim that was empty.
  • Sending resources from Uncharted Rift dungeons back to the main story mode via DM Wells was breaking the counters for Sidequests/Requests.
  • Fishing bait got a significant buff.
  • Added a settings toggle to enable/disable reminder notifications. These are the ones that include a character portrait. This way, the player can turn them off while still getting quest progress notifications.
  • Fixed a visibility issue when riding Mereret from the Sobek Bathhouse area back to the canal.
  • Fixed an issue around the calculation of map completion on the Great Sand Sea.
  • Removed a screeching sound on some grapples in the Red Chasm.
  • In the Blistering Vents, if you died after the Ragnarök area, you would always be sent back to this stone, forcing unintended re-traversing.
  • Fixed a corrupt save problem if you quit during the AW1 recap.
  • Changed the save file order of operation to complete writing a new save and then overwrite the old one. We previously immediately started overwriting the old save, which made it susceptible to corruption if something outside of the game interrupted the operation.

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Gavin SheehanAbout Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter/X, Instagram, Bluesky, Threads, and Hive, for random pictures and musings.
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