Call Of Duty: Warzone Adds New Fast Travel System

Activision has revealed the next set of updates coming to Call Of Duty: Warzone and Vanguard as the battle royale map is getting some new tunnels. The update will go live in Vanguard on May 24th at 10am PT and in Warzone on May 25th at 9am PT, but we got some info on what's to come. Vanguard will see a new multiplayer map called Sphere, as well as a new Operator in Kim Tae Younge, a new weapon with the HB Blixen SMG, and a bunch of new bundles. Meanwhile, the Warzone map is getting a new underground transit system for fast travel, which will take a bit to master for those who hate the top ground/ Plus new items like the Radar Jammer, High-Value Loot Zones, a new Serpentine perk, and much more. You can read about the tunnels below, and we have the full patch notes here.

Call Of Duty: Warzone Adds New Fast Travel System
Credit: Activision

Remember that rumbling and creaking beneath Caldera's surface before Call Of Duty: Vanguard's Season Three launch? Those were the rickety mine carts being rediscovered by intrepid explorers, who were busy opening a new way to get around the island! Developed by Toys for Bob, this new Underground Transit System features 14 access points, indicated on the Tac Map and minimap by a silver "vault door" symbol. Keen surveyors of Caldera during Season Two already know where seven of these access points are, as they are the "hidden" Nebula 5 bunkers. The door to the mine-cart hub room can be found right after dropping into each bunker. The other seven access points are small hatches into the mine-cart hub area. Here, you can find a map of the system, with each hub location corresponding to a letter and number on your Tac Map.

To travel via mine cart to another hub area, simply interact with the circular hatch and walk toward the cart. When doing so, the destination name will appear on your screen — you can also check the map to see how it interacts. After a few seconds of travel time, you'll instantly appear at your destination . . . Hopefully with no enemies waiting on the other side. Those in the know — like you, after reading this section — can use light and audio clues to figure out if an enemy is on the other side, or if the circle collapse will soon engulf the destination. As with most situations, when there is a green light, it means it's safe. Anything else can mean potential danger, and if the indicator is off with gas going through the vents, then that means you cannot travel to that destination.

Mastering this system may be key to the new meta after this update, so learn it and its not-so-secret indicators well.

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About Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.
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