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Sanguivore: Twenty Below Receives New Updates In Early Access

There's a brand new update for Sanguivore: Twenty Below out now, as the team are working on the game while it sits in Early Access.



Article Summary

  • New update for Sanguivore: Twenty Below enhances gameplay experience.
  • Upgrade includes Unreal Engine 5.3 with performance and sound improvements.
  • Redesigned user interface features a slicker digital tablet for inventory.
  • Visual revamps and new animations add depth to characters and environments.

Indie game developer Blood Eater Games and publisher Forthright Entertainment have released a new update for Sanguivore: Twenty Below while it sits in Early Access. The team basically gave them game an overall improvement for players to have a better gameplay experience, as you can see from the notes below. The update is available to download right now.

Sanguivore: Twenty Below Receives New Updates In Early Access
Credit: Forthright Entertainment

Sanguivore: Twenty Below – December 2023 Update

Unreal Engine 5.3

  • Performance Features
    • Nanite Landscapes – Implementation to the game to reduce GPU rendering times for landscapes.
    • Corpse Bodies – Overall appearance improved and new bodies with more Level Of Details.
  • Sound
    • The under-the-hood audio system has been reworked to be compatible with the latest engine version. More sounds are now binaural and therefore these sounds replicate sound as a real person hears them, making them sounds more immersive and easier to track.
    • Sounds for The Noble are being trialled which are more befitting a gentleman of his size, as well as new screaming sound effects for the other adversaries.

User Experience and Quality of Life

Updated inventory and journal system – UI systems have been replaced with a much slicker digital tablet which players can use to access their items and information gathered much quicker.

Visual Overhaul

  • Police/Sheriff Department
    • Much more detail has been included to fill in the scene with hundreds more assets utilising dead space bringing the environment more to life, while also improving performance.
    • New waiting areas have been added and workstations are now furnished with photos of family members and the stationery required to complete day to day jobs.

Game Performance/Optimisation

  • Steps have been taken to improve GPU performance such as the use of the Lumen lighting system where the game utilise lighting based on system capabilities, improving the efficiency of assets and textures.
  • New shadow ray-tracing helps provide a significantly clearer image in darker areas.

Character Visuals, Audio and Animations

  • The vampire grunts have had a visual pass, with male and female versions of the vamps now with a terrifying look with more expression and presence in the world.
  • Currently concepting different behaviour for vampires to give them more of a threatening feeling.
  • There's now have a full suite of new animations for all hiding places (including desks).
  • A new animator has joined the team with experience from AAA studios tackling several missing player interaction animations.


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Gavin SheehanAbout Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter/X, Instagram, Bluesky, Threads, and Hive, for random pictures and musings.
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