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"Sniper Ghost Warrior: Contracts" Receives A November Release Date

CI Games released a new trailer for Sniper Ghost Warrior: Contracts revealing the official release date as well as showing off a new area. We now know the game will be released on November 22nd for PC, PS4, and Xbox One. We also get a little more in-depth look at a new area called Black Gold, which is basically a frosty oil rig with a lot of sniper shots but a lot of places to also get caught. Enjoy the level description and trailer below!

"Sniper Ghost Warrior: Contracts" Receives A November Release Date
credit//CI Games

While the initial gameplay reveal introduced viewers to Siberia's wilderness, the latest trailer takes place in a harbor that's sure to be a sniper's delight. Going by the name of Black Gold, this is the second of five unique regions present in the game, each based on actual locations deep in the heart of Siberia. Defined by its wide-open spaces, Black Gold is the perfect locale to test out Contracts' brand new sniping mechanic, the Dynamic Reticle System, which enables players to better manage the ballistics and atmospheric conditions of their every shot.

Given Contracts' more realistic approach to combat with its focus on sniping, stealth, and tactical thinking, the Dynamic Reticle System isn't the only new tool available to players. From pilotable Scout Drones and integrated binoculars with a built-in recon system, to their Augmented Reality Mask and special bullet types, players have a whole arsenal of new gadgets to get familiar with. Whether at long range or in the heat of a firefight, these new tools serve to enhance the rich, tactical gameplay the Sniper Ghost Warrior series is known for.

At the core of all of this is the brand new contracts system. Scattered across each region are main contracts which task players with executing key targets in order to progress to new regions. While there are a total of 25 main contracts that comprise the core campaign narrative, each region acts as a sniping sandbox, densely-packed with side-objectives to complete and ambient tasks to uncover. With a focus on emergent combat encounters, no two deployments play out the same. This encourages players to tackle contracts multiple times as they earn funds to upgrade their gear in between contracts.


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Gavin SheehanAbout Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.
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