Posted in: Cloud Imperium Games, Games, Star Citizen, Video Games | Tagged: Cloud Imperium Games, star citizen
Star Citizen Launches New Siege Of Orison Dynamic Event
Cloud Imperium Games has released a new update to Star Citizen this week, launching the Siege Of Orison Dynamic Event in the process. Being called Alpha 3.17.2, because its still technically in Early Access, the update adds a number of features such as more explorable derelict ships and outposts, the first iteration of AI Planetary Nav Mesh, and the drivable Anvil Centurion anti-aircraft vehicle. It has also doubled the capacity of servers from 50 to 100 players per server for bigger large-scale events, which brings us to Siege of Orison, set in the atmosphere of the Crusader gas giant. You get to fight against Nine Tails pirate forces and as a team to gain control of new floating platforms. You also get more solo-focused criminal activities and illegal delivery missions, which provide a greater risk/greater reward scenario. We have the rundown from the devs of everything added below.
- Siege of Orison Dynamic Event: In this new dynamic event, the Nine Tails outlaw group has taken control of Crusader Industries' corporate sales platforms by establishing a no-fly zone to prevent access by air. The Siege of Orison is set in an all-new location across four sprawling, highly-detailed platforms that, when combined, offer a massive area nearly equal to that of its own landing zone. The event is primarily focused on FPS combat, with players working together to help Crusader Industries take back control of the platforms and disable the inverter device by eliminating the Nine Tails Lieutenants on each platform to draw out the challenging Nine Tails Commander.
- 100-Player Server Capacity: The maximum number of players on a server has been doubled from 50 to 100 players! This increase adds new emergent gameplay for large group activities including space battles, races, and more. This represents the next step on the road to implementing Server Meshing, while CIG continues to work on ongoing network and stability improvements.
- New Derelict Reclaimer POI and Missions: A new derelict Reclaimer POI has been added to microTech for players to explore, offering new mission types and loot. The new location supports the AI Planetary Nav Mesh, allowing for the introduction of combat missions featuring NPCs. An additional space derelict Reclaimer has also been added with three new custom mission types.
- Derelict Colonial Outposts: Recently shown off to the Star Citizen community in a development livestream, the outposts are finally ready for pilots to explore! Five derelict colonial outposts have been added across the Stanton system, with their design based on the homesteads first shown at CitizenCon 2021.
- AI Planetary Navigation: The first iteration of the Planetary Navigation Mesh is now live, allowing NPCs to navigate the varied terrain of planets and even land dropships to deliver troop reinforcements. The tech will serve as the foundation for future content planned for Star Citizen.
- Anvil Centurion: Control the skies with the Anvil Centurion, now available to drive in-game! This short-range anti-aircraft vehicle houses both the pilot and a dedicated gunner and features four energy weapons with unlimited ammunition to dominate local airspace. The Centurion is a must-have for any combined-arms forces, providing critical support for ground troops.
- Illegal Delivery Missions: Expanding the existing courier and delivery missions, all-new illegal variations have been added to the game. Once players have built a reputation as a reliable business partner doing legal missions for outlaw factions, they'll earn the opportunity to pursue a career transporting illicit goods. These missions offer greater rewards, but come with additional risks of being interdicted by security forces or encountering other criminal players who want the illicit goods for themselves.