Posted in: Games, Indie Games, Video Games | Tagged: Supervive, Theorycraft Games
Supervive Announces Next Playtest Happening This Month
Theorycraft Games have confirmed the next playtest for Supervive will take place later this week, with some new changes added to the mix
Article Summary
- Theorycraft Games announced the next Supervive playtest from September 5-8 with new changes and features.
- Supervive is a free-to-play, squad-based hero battle royale that focuses on dynamic combat and creative strategies.
- New content includes Spuuport Packs, changes to Hunter abilities, and revamped equipment.
- Players can team up in various modes and bring allies back to life with unique game mechanics.
Theorycraft Games have confirmed the next playtest for their upcoming game Supervive, which will take place in a few days. The team confirmed that the test will run later this week, as it will take place from September 5-8 between the hours of 2-9pm PT all four days. With it, you'll see a number of changes, such as how the equipment has been changed up, Spuuport Packs being added to the game, a couple of changes to the Hunter abilities, and more. You can pre-register for the test on their website right now.
Supervive
Supervive, is a free-to-play, squad-based hero battle royale, has players team up in groups of two or four to battle enemies across a vast, sky-bound map while a deadly storm encroaches upon them. Players engage in dynamic combat, complete objectives, and use unique powers and equipment to devise creative strategies to outplay other teams and be the last squad standing. Supervive will always be free-to-play and is designed to ensure that cosmetics are the only in-game purchases, with no pay-for-power elements, ever.
- An Improvisational Action Sandbox: Supervive embraces open-ended abilities, powers, items, and world interactions, as well as physics-based combat and movement, allowing for expressive and intuitive action and traversal. Combat and movement is easy to pick up, but also allows for endless depth and challenge in optimization
- Play With Friends: Players can choose a number of ways to play, including a 4-player squad, 10 teams per lobby battle royale; a 2-per-squad duos battle royale with 20 teams; and 4v4 deathmatches.
- Build Your Team of Storm Chasing Hunters: There are currently 15 hunters available, with more in-development for launch. While hunters do fall into one of three major archetypes (fighters, controllers, and supports), all are designed to be self-sufficient playmakers. All hunters have unique abilities (4 abilities, 1 ultimate, and a passive) and are all unlocked through regular play.
- You're Never Out Until You're Out: There are many ways to bring your team back, including team-wide resurrection beacons, picking up downed allies in the middle of a fight, and even the ability to revive dead allies after the action has settled. That combined with Supervive's high lethality and playmaking depth, it's always possible to make that winning play.
- Map-based Objectives and Storm Shifts: Each game can feature a random 'storm shift' that alters game variables—such as bullet trains, which place three high-speed, lethal trains on the map; nomadic storms, which move the available playspace across large distances; and more! Unique biome-specific monsters, bosses, and other game-changing mechanics come together for a world of systematic
- anarchy. Beyond Launch: Theorycraft will forever be developing the game alongside the community – and the work won't stop at launch. Expect new hunters, new storm shifts, new biomes, new powers, and lots, lots more—all for free!
![](/Google_News_icon.png)