The World Of 'Crackdown 3' Is Double The Size Of The First

In a video from E3 that was released todayGameReactor chatted with Crackdown 3's design director Clint Bundrick to talk about the game, and in the video, we get a stunning revelation that is going to make exploring the city that much more intense. Apparently, one of the reasons it took three years to get the game here after it's 2014 reveal is that the world is double the size of the original game.

The World Of 'Crackdown 3' Is Double The Size Of The First

Crackdown 3 is going to have one of the most expensive cities in a game this year, with towering buildings that are double the size of previous structures in the series. To save time navigating the city, you can double jump and airburst your way around the city, a combo that will cut your time just walking from end to end in half.

The point of having such a massive city was to create a sense of realism instead of having a large town confined into a small navigatable space, like you would city in other city-centered titles. There's also a great conversation in the video about tools that the players can utilize to get around better and giving players open access to practically everything right at the start.

About Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.

twitter   facebook square   instagram   envelope