In a video from E3 that was released today, GameReactor chatted with Crackdown 3's design director Clint Bundrick to talk about the game, and in the video, we get a stunning revelation that is going to make exploring the city that much more intense. Apparently, one of the reasons it took three years to get the game here after it's 2014 reveal is that the world is double the size of the original game.
Crackdown 3 is going to have one of the most expensive cities in a game this year, with towering buildings that are double the size of previous structures in the series. To save time navigating the city, you can double jump and airburst your way around the city, a combo that will cut your time just walking from end to end in half.
The point of having such a massive city was to create a sense of realism instead of having a large town confined into a small navigatable space, like you would city in other city-centered titles. There's also a great conversation in the video about tools that the players can utilize to get around better and giving players open access to practically everything right at the start.