Posted in: Games, Video Games | Tagged: entertainment, games, Hideki Kamiya, microsoft, platinmum games, Scalebound, video games, xbox, xbox one
Scalebound Was Once A Wii Game About A Little Girl And Dinosaurs
Scalebound really has me, as an idea. The concept of running around with your own dragon pal, as you hack and slash your way through enemies sounds really neat. The Ganescom footage didn't half capture my imagination either.
At one point in the game's development, things did look much different though. In an interview with Gamespot, director Hideki Kamiya revealed that the game has been gestating for a long time, as once upon a time it was a Wii title being worked on in 2006. Things stalled though when Kamiya wanted to change the original protagonist who was a little girl who, instead of riding a dragon, ordered dinosaurs around. He talks openly about the prior development saying:
When they first started, the idea was for a Wii game and we wanted to use a Wii remote to do the orders for the dinosaurs. You were in control of the dinosaurs, you were ordering the dinosaurs around, and they'd do cool things. Then after we made Bayonetta, we started the prototype. The first thing that I made a change to was making it a dragon game.
We changed the dinosaurs to dragons, but at that point the lead character was even weaker than [current protagonist] Drew is in the context of Scalebound. She was actually a little girl who was with these dragons. As we were making this prototype, I realized that I didn't want to just be watching the fight, I wanted to be more participatory in the fight. And I started talking with the staff about how maybe we should change this to be a swordsman or someone a little bit older.
That certainly does sound like a different game entirely. I'd love to see footage of that prototype, not that I think we ever will.