The Last Guardian famously had a bit of a delay to it. And when I say a bit of a delay, I mean that 6 years passed from its initial reveal to its re-reveal at E3 last week. That isn't normal.
Obviously, when it was announced, the game was set for the PlayStation 3, but Sony Boss Shuhei Yoshida says that this was one of the main reasons for the delay. In an interview with Eurogamer, he doesn't hold any punches when he says that the PlayStation 3 version of the game failed.
And simply, we failed! We decided, no, we cannot make it. The trailer that we showed at E3 2009 was speeded up. It was from the development system but we took it frame by frame and made it run smoothly.
So, Ueda-san, his style of development is very set out, clear, like a vision, at the beginning of the project. It was the case for Ico and Shadow of the Colossus. Because he is an artist, he creates a short video to show to the team members, this is what we make. So the vision is totally the same. Because of the technical difficulty, running the game at the frame-rate required that the team look to compromise some features – the number of characters that Ueda-san wanted to do – if we were to continue on PS3. But because we moved to PS4, now he can make what he wanted. So people say it looks like the same game – there's a reason!
We haven't seen much from the game in terms of variety, besides some action platforming involving BirdDog (we really need a name for that), but the quote "number of characters" that creator Fumito Ueda wanted is interesting. Perhaps that means there will be densely populated portions of the game. I'd like to see what that means.
Thanks to VG247 for the heads up!