Posted in: Comics, Recent Updates | Tagged: dark horse, entertainment, matt kindt, mind mgmt
The Ticking Of The Melting Clock – Creating Reality In Mind MGMT #34
Sitting down to talk about Mind MGMT #34, with only two issues left in the series' primary run (and one of those has a stand-alone status), I am reminded again why I usually wait to review the trade collections: almost anything I could possibly say about Issue #34 would be a spoiler. That's just the way the series is. And that says something about the quality of storytelling we're getting as readers from Matt Kindt. The fact that almost any tiny detail could be part of the bigger picture and have wide implications, especially at this point in the series, stands.
So, GIANT SPOILER alert for Issue #34 below!!

So, I'll just choose something to talk about, and that is the geography of the issue, taking place within the new Mind MGMT headquarters in Shang Hai, a setting that's a final pay off from the seeming side-story of Salvador Dali's filmmaking mishaps. I'll leave that one to the film and art historians, but I think we can talk more generally about the way in which the headquarters is a dream-space and mind-space where the power of suggestion generates changes and the power of thought can kill. The melting clocks remind me that the comic series is winding up and down, and yet, they are suspended and ambiguous like the events of this issue [Okay, one art history reference. Remember folks that the clocks are most famously from Dali's painting "The Persistence of Memory". That sounds like a pretty good description of Meru, for one thing…]


The environments we see changing are classic in many ways, a journey upward and through, a tortuous pathway that seems to be consciously attempting to weed out the agents seeking the upper reaches of the headquarters and a final showdown. On two occasions, in particular, we're shown/reminded that this environment we "see" and the agents "see" is not in some intrinsic way definite. There's the tremendously powerful and beautifully illustrated scene where Meru charges a group of gigantic opponents, one a samurai, and in her own transformed state appears as a sword-wielding goddess, chopping them down. And then we flip to a different level of reality or perception where she's just Meru in combat trousers and her opponents are just a bunch of guys in suits she's utterly destroyed in some nebulous way.

The changing landscape, the rope bridges, the imagined forest from a Tween novel appearing "real", the foes who pursue them, all place the anti-agents firmly in a psychological dream-scape that seems to convey even more about Mind MGMT than any happenings in the outside world. This is the guarded inner space that's a true reflection of their power: they create reality. It really doesn't matter what's going on outside the headquarters because all it takes is a twist or change inside and presto: the outer world is easily altered. We're right in the nerve center of things now in the series. And here's where the big conclusions need to happen that can affect the realities of the created world of the story. Matt Kindt is peeling back the layers of the story for us at this point to take us into a more amorphous zone where stories seem to come from.

Hannah Means-Shannon is EIC at Bleeding Cool and @hannahmenzies on Twitter













