Posted in: Battlefield 2042, Electronic Arts, Games, Video Games | Tagged: , ,


Battlefield 2042 Releases 3.1 Patch With Several Updates

EA DICE will launch a new 3.1 Patch into Battlefield 2042 tomorrow, offering up a number of changes and fixes to several aspects. The update builds off 3.0 that was launched into the game last week, which changed a lot of things to improve the gameplay. This patch brings in improvements to bullet hits, balance changes on recoil and dispersion, balances for groud vehicle cannons, audio improvements, and more. We have some of the updates listed below and you can check out the full list at the link above.

Electronic Arts Reveals Battlefield 2042
Credit: Electronic Arts

Battlefield 2042 Fixes, Changes, and Improvements

General

  • Players that are not the Party Leader can now cancel while waiting in a queue

  • Xbox – Cross-Play can now be enabled/disabled in the Options menu on Xbox

  • Your Sort settings will now be correctly remembered when refreshing the Battlefield: Portal Server Browser

  • Fixed an issue where loadouts would sometimes be empty on the spawn screen after joining a server, preventing weapon selection

  • Made improvements to ensure Aim Assist is more consistent during console gameplay

  • Ranger's effective combat range and overall health has been decreased

Audio

  • Made various tweaks to the overall audio experience to improve clarity, distance  and directional perception

  • Fixed an issue where soldiers would not always play indoor specific footsteps

Weapons

  • Removed bounce from Underbarrel Grenades when firing at short distances

  • 40mm AP Grenades now properly damage vehicles

  • Fixed some weapons displaying wrong ammo counts for specific magazines

  • DXR-1 and NTW-50 Bolt Action rifles reload animation increased by 0.2 seconds

  • Adjusted dispersion values for most weapons, which results in a faster dispersion decrease when tap firing or doing short bursts

  • Adjusted dispersion increases for most weapons. It now takes slightly longer for weapons to become overly inaccurate in sustained fire

  • Adjusted the recoil values to prevent over aggressive recoil jumps for the AK24, LCMG, PKP-BP, SFAR-M GL, and PP-29

  • Improved hip fire accuracy for all SMGs to make them better stand-out from other automatic weapon archetypes.

  • LMG dispersion and recoil lowered to improve performance in sustained fire

  • Additional improvements to recoil control for all weapons, more specifically automatic weapons.

  • Increased close range damage and consistency of the MCS-880 when using Buckshot Shell or Flechette Shells

  • Fixed a bug that caused bullets to be fired below the player's aims for the SFAR-M GL and the K30

Vehicles

  • Fixed a bug where vehicle weapons sometimes did not deal blast damage on a direct hit

  • We're reducing the Ground Vehicle 30mm Cannon effectiveness versus infantry. It now overheats faster, has a slightly reduced rate of fire and blast damage, and increased fall off damage at distance

    • Rate of Fire 350 -> 330

    • Heat Per Bullet 0.13 -> 0.14

    • Heat Drop Per Second 0.5 -> 0.475

    • Blast Damage 20 -> 18

  • LCAA Hovercraft – 40mm GPL Grenade Launcher

    • Blast Damage lowered from 55 -> 35

  • The 40mm Utility Pod upwards firing angle is now easier to use

  • EBAA Wildcat – 57mm Cannon

    • Removed dispersion

    • Ammo 12 -> 8

    • Impact Damage 85 -> 75

    • Blast Damage 70 -> 35


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Gavin SheehanAbout Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.
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