Cyberpunk 2077 Has Been Delayed, Yet Again, To November 2020

CD Projekt Red delivered some unfavorable news today as they revealed Cyberpunk 2077 has been delayed again, this time into November 2020. The word came down through Twitter, as you can read the full statement below, with the game being pushed from September 17th to November 19th, 2020. Honestly, you could see this delay coming from a mile away. After reports came out about the team having to work harder from home during COVID-19, with members already being in crunch mode since January to meet the September release date, it was only a matter of time before we heard about another delay. While it is comforting to know that the game is basically finished and they are just going in and cleaning it up to make sure it isn't buggy or requires a Day One patch when you buy it, it does make us wonder why they didn't just release it in November to match the release of the PS5 and Xbox Series X to begin with.

Night City will have to wait until November, courtesy of CD Projekt Red.
Night City will have to wait until November, courtesy of CD Projekt Red.

We have decided to move the launch of Cyberpunk 2077 from September 17 to November 19.

Those of you who are familiar with the way we make games know that we won't ship something which is not ready. "Ready when it's done" is not just a phrase we say because it sounds right, it's something we live by even when we know we'll take the heat for it. At the same time, we are fully aware that making such a secision costs us your trust and trading trust for additional time is one of the hardest decisions a game developer can make. And despite we think it's the right decision for the game, we'd still like to apologize for making you wait longer. Out intention is to make Cyberpunk 2077 something that will stay with you for years to come. In the end, we hope you understand why we did what we did.

At the time we are writing these words, Cyberpunk 2077 is finished both content and gameplay-wise. The quests, the cutscenes, the skills and items; all the adventures Night City has to offer -it's all there. But with such an abundance of context and complex systems interweaving with each other, we need to properly go through everything, balance game mechanics, and fix a lot of bugs. A huge world meand a huge number of things to iton out and we will spend additional time doing exactly that.

This week, journalists from all over the world are starting to independently play the game. We are eager (and quite stressed) to hear their opinions, as well as see your reactions when they publish their previews right after we air Night City Wire on the 25th of June. We hope this will satisfy some of your hunger for the game as we work to polish it for the November launch.

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Gavin SheehanAbout Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.
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