Posted in: Games, Review, Video Games | Tagged: game review, Kitty Powers, Kitty Powers' Love Life, Kitty Powers' Matchmaker, Magic Notions
Kitty Powers' Love Life Review: Like The Sims but More Relationship-Focused
Magic Notion's follow up to the original Kitty Powers Matchmaker, Kitty Powers' Love Life puts you in control of a city of couples. It's like The Sims but where the only point is to embrace your inner Yenta and fill your city with as many happy couples as possible. You get to create your own avatar, then pick your first starter couple and begin nurturing them into a stable, loving relationship. Then you branch out until you have a whole sprawling city of lovers.
The titular Kitty Powers is your boss, and pops in to help you out, mentor you, and provide sassy one-liners. The sequel picks up right where Matchmaker left off, with Kitty moving on to her next project of 'Love Villages.' As her protege, you get to be in control of one.
Essentially the game is a combination city builder and dating sim, although you aren't one of the prospective dates. The game is pretty light on the city building side, as most of the logistics are handled for you. The indirect dating sim side takes the form of mini-games where couples call you in for help and you use memorization or logic to solve those problems. Granted, there are a few luck-based games, but overall they're pretty easy to play.
The biggest problem with Love Life is how buggy it can be. Sure, its been updated since launch, but overall the game freezes and crashes more often than it should. The Steam version of the game is much more stable, but both the Android and iOS versions are a bit buggy. And mobile is definitely not a place where you want a buggy game. Mobile titles are designed to be picked up and played anywhere, and if a bug can't be fixed with a simple reset, well. People are going to be unhappy.
However, a lot of those bugs have been worked out since launch, which is good news for Kitty Powers fans.
Ultimately, Love Life is a casual game. You can pick it up and put it down with ease, and most of the game's mechanics work well with that in mind. The mini games and city building aren't too in-depth, they're pretty darn quick, and because the game works in a day cycle, you can very easily put it down at the end of an in-game day. And like you might expect from a game with a drag queen as a mascot and main character, its pretty damn quirky.