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League of Legends Gives Dev Update About ARAM: Mayhem & Smurfing

The devs for League of Legends dropped a new video today addressing a few items, including smurfing accounts and ARAM Mayhem



Article Summary

  • Riot Games releases a new dev video detailing updates for League of Legends ARAM: Mayhem mode.
  • ARAM: Mayhem introduces game-changing augments, letting players power up their champions in wild new ways.
  • Augments are chosen at game start and at levels 7, 11, and 15, adding fresh strategies to every ARAM match.
  • Dev team addresses smurfing issues, promising stricter enforcement against unfair account behavior.

Riot Games released a new developer video today about a few League of Legends topics, the most notable being ARAM: Mayhem. The popular mode is getting a shakeup bigger than the already random chaos that it brings, a lot of it in response to player feedback and some of it being adaptations the team felt like putting in for fun. The team also addresses smurfing and smurf accounts, as they will be more laser-focused on doling out punishments for those who refuse to get on board with playing the game for fun and not just punishing lower-ranked players. We have some of the details from their latest blog here, as the whole video can be seen above.

League of Legends Gives Dev Update About ARAM Mayhem & Smurfing
Credit: Riot Games

League Of Legends – ARAM: Mayhem

In ARAM: Mayhem, you will get four to five augments that supercharge your champion's gameplay; you can become an unkillable tank Sona or zip down the bridge as a high-speed Mordekaiser. If you've played Arena or TFT, you should be familiar with how augments work, but for those that haven't, they provide powerful buffs that are way bigger and wackier than power spikes granted through ability rank ups or items in traditional ARAM. What we're aiming for is more than just chaos–it's about unlocking new, creative playstyles that still feel distinctly "ARAM." To us, ARAM is that fantasy of 5v5 random champions clashing down one singular lane, so injecting Mayhem directly into your champions will still keep it feeling like ARAM, but with exciting, new, and crazy powers to play with.

At the start of each match, you'll choose one of three augments to kick off your build. The next augments will be available at levels 7, 11, and 15. Just like items, you can claim augments on death (or for the "cheaters" out there, there might be a secret augment that lets you return to base, shop, and claim augments by backing). Our inspiration for this mode came last year with Wild Rift's AAA ARAM, a rotating mode where players would earn augments throughout an ARAM match. It introduced a fun, fast-paced way to experience some augments in a more relaxed 5v5 setting—and the response was overwhelmingly positive.

Around the same time, Arena was embarking on its extended run, with so many players diving into its punchy blend of deckbuilding and 2v2 combat. So that got us thinking: Can we combine the strategic depth of Arena with the sugar rush of Wild Rift's AAA ARAM? Over the course of two days, an engineer and a designer put together a simple prototype; take the Arena augments and simply smash them into ARAM (Engineer's note: it was not THAT simple). To our surprise, the prototype was thrilling right out of the gate. The combination of fast-paced teamfights with high-impact augments felt fresh and, even in its roughest form, authentically ARAM.


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Gavin SheehanAbout Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. Follow @TheGavinSheehan on Facebook, Twitter/X, Instagram, Bluesky, Threads, and Hive, for random pictures and musings.
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