New Awesome Mechanics To Play With From Annapuma Interactive At E3

Making my way through E3, I got to sit in on a bunch of demos for Annapuma Interactive. A very friendly group of people, but sadly I didn't have enough time on my schedule to try them all, so here are my impressions of what I did get to play.

First up was Donut Country, which is a cool little physics game that reminded me a little of the Katamari games in a way. The story is told half storybook style and half trough-level interaction. You do so by clicking on areas to travel throughout the story, and then are put into a scenario where you use a small hole in the ground to swallow objects whole. The more objects you swallow, the bigger the hole gets, so you can swallow more.

Annapuma Interactive Donut Country


Annapuma Interactive Gorogoa

The other title I got to try out and have fun with was Gorogoa. The game tells a story through pictures without any words or dialogue, using a sweet mechanic where you tell the story by using elements of a beautifully illustrated card in front of you. You move parts of the pictures around like you would a card game, and certain pieces when progressed far enough into the story can interact with others. I loved this game a lot and kinda wish I had it in my hands now.

A very cool pair of games for Annapuma Interactive, the games division of Annapuma Pictures (Detroit, Professor Marston & The Wonder Women). I hope to try out the others before E3 comes to a close.

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About Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.
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