PlayerUnknown's Battlegrounds Rubber Banding Issues Explained By Developer and "Alleviated" in Latest Patch

Rubber Banding in PlayerUnknown's Battlegrounds was the primary concern of the first patch post by PUBG Corp since launch.

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In the post, the developer acknowledged the issue with the game and said its taken some steps to ease it. If you have played games on the PC version since launch, you character bouncing forwards and backwards is bound to have been noticeable, especially earlier in rounds. While it seems to be an ongoing problem that will need to be worked through and by no means solved, the first patch since launch has had some fixes that should "alleviate" the issue. PUBG Corp. said:

We would like to sincerely apologize for the inconvenience caused by the intermittent lag and character position readjustment issues our players are experiencing during matches. Creating a smooth playing environment to allow our players to fully enjoy Battle Royale was one of our top priorities for PC 1.0 launch. However, a multitude of causes have triggered the in-game lag issue to become worse or happen more frequently in the last few weeks. In the process, we were not able to implement the measures to visibly address the issue more quickly.

Contrary to most expectations, there is a combination of causes that lead to the in-game lag and character position readjustment issues. The issues cannot be attributed to one or two causes and have stemmed from a combination of different factors which is why we need to continuously work on resolving and investigating the problem. We upgraded our game engine to the latest version and made changes to the game when we added new content. The problem resulted from these changes as well as several other causes.

In this patch, we have removed some inefficiencies in server infrastructure and optimized in-game servers to alleviate the problem. More specifically, we made adjustments to reduce the bottleneck during the game server launch phase and also resolved some server hitch issues.

This seems like it might take some time to fix entirely, but it's good work has started. It really is a pretty big issue, especially for a 1.0 version of the game.

There are a couple more fixes in the patch, which is now live, like making Erangel and Miramar to 50-50 anf looking at those impenetrable fences. Here are the patch notes:

World
Changed the map selection ratio to be equal for Erangel and Miramar.

Replays
Adjusted replay system so that players can only view game replays from 3 minutes after death.
This is to prevent sharing opponent's positions to surviving teammates immediately after death.

Bug Fixes
Fixed the issue where some buildings and objects were not marked on the Miramar world map.
Reduced occurrences of the issue where replays occasionally crashed back to the lobby screen.
On restarting a replay, it will continue where last viewed.
Fixed the issue where the beginning of the Death Cam and replay was missing.
Fixed the issue where players couldn't earn BP.
We will update with a compensation plan soon.
Fixed the issue where players could die unexpectedly from fall damage.
Fixed the issue where bullets couldn't penetrate particular fences from both sides.