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Racing Without The Pop & Flash: We Review 'Crashday: Redline Edition'

Crashday, for those who don't remember this title in the mid-'00s, was a decent little racing game released by Atari where you could also do crash derby games and stunt racing. It wasn't the best racing game at the time, but it was a lot more fun than some of the popular titles who were obsessed with making you feel like you were driving a Lamborghini. Flash forward 11 years and, for some strange reason, we have a re-release with all new content in Crashday: Redline Edition.

Racing Without The Pop & Flash: We Review 'Crashday: Redline Edition'
credit//2tainment GmbH

Now to be clear, this is the primary game with a bunch of new add-ons, so while we're going to talk about the game as a whole, we probably won't touch that much on the original. The options you have at the start are to play online with others, single events, career mode, mini games, and a track editor. For the most part, the game is like the original in all the good ways where you can just start a race without needing to calibrate twelve different options.

Racing Without The Pop & Flash: We Review 'Crashday: Redline Edition'
credit//2tainment GmbH

Crashday may have options to play with other players, but realistically, this is a single-player driven game with an emphasis on trashing your car for many of the race options. You can pass the bomb in a hot potato game, perform a stunt show, hold the flag the longest, or just have a derby match. The different tracks add a variety that will keep you entertained and aiming for a perfect score. If you get tired of their courses, you can always take a swing at making your own using a system that's basic and to the point when it comes to track modeling.

Racing Without The Pop & Flash: We Review 'Crashday: Redline Edition'
credit//2tainment GmbH

Some of the fun additions to the game include having a Steam Workshop support system when people can create different cars and tracks to be shared online. A new and improved soundtrack has been added to give a better experience. The graphics have been given an overhaul for modern PC gaming, and the bugs that plagued the original have been ironed out and fixed up. So by and large, you're getting the best possible version of the game you possibly can.

Racing Without The Pop & Flash: We Review 'Crashday: Redline Edition'
credit//2tainment GmbH

The downside, which is something I can't overlook, is that I'm playing a game over that's older than a decade with a fresh coat of paint. I don't know if it was funding or nostalgia or just a one-time opportunity by Moonbyte to work on an old IP—but I just don't understand the idea of dusting off this game instead of creating a new one. So much more could be done with this same formula in a modern sense. Going back and adding new pieces to an old toy seems like a waste when making a brand new game for the series would have been a lot more enjoyable.

Racing Without The Pop & Flash: We Review 'Crashday: Redline Edition'
credit//2tainment GmbH

Crashday: Redline Edition is a fine game for what it is. It didn't lose anything over the years, and it plays and handles better than a lot of the racing titles we're exposed to these days. That being said, I know that not all racing fans are going to dig this, much like how not all racing fans dig Twisted Metal. It has a place somewhere in the middle, and if you enjoy doing more with your car than getting to the finish in the sleekest model they could scan, this might be for you.


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Gavin SheehanAbout Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.
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