Posted in: Crystar, Games, Spike Chunsoft, Video Games | Tagged: Crystar, FuRyu, game review, Spike Chunsoft
[REVIEW] Spike Chunsoft's "Crystar" is More Fun than it Sounds
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Crystar is a game about a young girl who travels to purgatory and purifies the torments of restless souls by crying about it. The game even has a "cry to gain more power" mechanic. The game is described by Spike Chunsoft and developer FuRyu as "driven by catharsis," which is why Rei gains strength from purifying torments with her tears.
The plot follows Rei and her sister Mirai, who are dragged into purgatory. Rei tries to lead herself and her younger sister home, but they're attacked by the revenant princess Anamnesis. While Rei awakens her inner strength to save Mirai, she eventually loses control and kills her own sister.
Purified torments become sentiments, which can then be used as gear pieces to strengthen Rei or one of the other three playable characters.
Now, I love me a good hack and slash game. So despite the repetitive procedurally generated purgatory levels, the oversized UI, the Anime-esque opening movie, and the general wonkiness of a game that makes crying into a mechanic, I had a decent bit of fun with Crystar. Sure, the story didn't grip me all that hard, but Crystar is a pretty short game. There are only 8 stages of Purgatory for the player to go through, and those dungeons aren't the most difficult I've ever played. The combat was fun but simplistic, with only a handful of combos, and really only one big special move. Which made for very repetitive gameplay. However, it's an entertaining way to pass some time, and the story does get to a point where the deluge of unanswered questions will cause you to be engaged in the plot regardless of how much you care about Rei and Mirai.
Which isn't to say that Crystar is bad. It just feels a bit unpolished and a bit too boring. After all, hack and slash games shouldn't be formulaic, they should be frenetic and viscerally satisfying. Which is not what Crystar is going for. And I don't think making the game a proper hack and slash would solve the problem, because that kind of gameplay doesn't fit with the core of the game's message.
Then again, based on user reviews, I appear to be in the minority.
