Psychonauts 2 Story Outlined By Series Creator

Key_Art_-_Psychonauts_2.0

So, Psychonauts 2 is happening, this is after a successfully crowd funded $3.3 million endeavor. This is a long awaited sequel to quite a niche title, so I'm very pleased that fans will get a chance to play it in the future.

But what's it about and where will it take the story? In a reddit AMA, Double Fine's TIm Schafer went surprisingly deep into the concept for the game, more or less setting up the narrative completely. Take a look:

In Psychonauts 2, Raz will finally get to go to Psychonauts headquarters–his lifelong dream. There he can see Sasha and Milla in their natural environment–international espionage. But he finds several things strange about the organization.

While Truman Zanotto was missing, several changes to the direction of the organization were made by his second in command. Funding was cut from traditional psychic research and peacekeeping, and redirected to unorthodox, fringe endeavors, including the discredited practice of necromancy. Raz soon uncovers sinister things at work in the shadows of Psychonauts headquarters, including double agents and evils of the past.

Raz's own family history plays a pivotal part in the story, and Raz must confront the roots of the curse placed on his family once and for all. And also deal with this whole "girlfriend" term and what it really means.

This sounds interesting enough, following off of the story of the first. Count me in.