Rust Surpasses Garry's Mod in Money Earned

By Daniel Celko


It could be said that Garry Newman is one of the most easily recognizable names in gaming. At least it holds true for his first name.

In 2004, Newman created a sandbox physics game using a modified Source engine. And thus, Garry's Mod was born. Since then it has become a game that most PC gamers will know regardless of whether or not they have actually played it. In fact, it has been so successful that it has earned over $30 million according to Newman's twitter.

Garry's Mod has just broke $30,000,000 !

— Garry Newman (@garrynewman) February 21, 2014

Even more impressive is that in only 3 months after the release of his latest game, Rust, it has earned even more money than Garry's Mod which has been on the market for over 9 years in comparison.

And if my calculations are correct – we have now officially made more money from Rust than Garry's Mod. 0.34% more!

— Garry Newman (@garrynewman) February 21, 2014

Rust Logo

Developed by Newman at Facepunch Studios, Rust is a survival game "inspired by games like DayZ, Minecraft, and Stalker." In it, players start with little more than a rock to smash things with and must gather resources to build their own tools, weapons, and shelters piece by piece. The environment itself is harsh and unforgiving. Death and the loss of all your resources is a common experience for anyone who plays the game.

Rust Tool

Even deadlier than any radiation poisoning, starvation, or wild animals planning to make you their next meal is the threat of other players. Player versus player combat is inescapable in the fields of Rust. No matter where you build your home or how securely you defend it, you will eventually be attacked and raided. Even I, who usually try to take the high-road of the top right paragon choices, pride myself in the ability to find any weakness in a building's structure and exploit it while the owners aren't looking.

Rust Raider

All these factors come into play to create a gaming experience that keeps players on their toes. Even the smallest skirmishes are intense and can leave a person shaking afterward. Despite all this, the game is not with out its problems. For starters, the game is in its alpha stages and it shows. That is if I ignore all the glitches. I can not count the number of times I have said, "That is going to be an incredible game mechanic……when its finished." There are countless hacks out there already for the game and, while Newman is trying his hardest prevent them, they are just coming out too fast to fix.

Rust Building Overall, the game does show great promise. I am not surprised that Rust has already had such success. There is a long road ahead before the game starts to feel complete and solves the many problems it is face with. However, I will not be surprised if this game one day completely over shadows the popular DayZ as a survival game. This is due to Newman's constant communication with players, taking their feedback to heart and making sure they stay updated. At this rate, it is quite possible that $30 million may be a milestone far surpassed by the time Rust reaches its official release.

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About Hannah Means Shannon

Editor-in-Chief at Bleeding Cool. Independent comics scholar and former English Professor. Writing books on magic in the works of Alan Moore and the early works of Neil Gaiman.
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