Age Of Sigmar Path To Glory Report 6: Maggotkin Vs. Orruk Ironjawz

Hello, players and fans of Games Workshop's big fantasy wargame Age of Sigmar! I have been greatly entrenched in a very fun, narratively-driven Path to Glory campaign for the game for the past six weeks. Over the course of the 600-point bracket of this slowly-escalating campaign, I have faced the likes of such armies as Stormcast Eternals, Soulblight Gravelords, and even Seraphon, all yielding major victories for my army, the Maggotkin of Nurgle. This past Sunday at Just Games Rochester, I squared off against a contingent of Ironjaws, a type of army within the greater classification of the Orruk Warclans. How did this game go? Let's take a look!

A prelude to destruction. But who is getting destroyed? Photo credit: Josh Nelson, for a Path to Glory campaign for Age of Sigmar, a fantasy wargame by Games Workshop.
A prelude to destruction. But who is getting destroyed? Photo credit: Josh Nelson, for a Path to Glory campaign for Age of Sigmar, a fantasy wargame by Games Workshop.

I faced Ryan during this game, whose army looked something like this:

Army Faction: Orruk Warclans
– Army Type: Ironjawz
– Army Subfaction: Da Choppas
LEADER
"Graal Drakka"
– Orruk Megaboss (140)
– General
– Command Traits: Hulking Brute
– Artefacts: The Boss Skewer
Thorp Da' Strange
– Orruk Weirdnob Shaman (90)
-Spells: Foot of Gork
"Loud" Lork
– Orruk Warchanter (115)
– Artefacts: Arcane Tome
BATTLELINE
Orruk Brutes (160)
– Brute Choppas,Boss Choppa
Skrug's Scarred
– Orruk Brutes (320) (reinforced once)
– Jagged Gore-hacka,Boss Klaw & Brute Smasha
Da' Fodda
– Orruk 'Ardboys (170) (reinforced once)
TOTAL POINTS: (995/1000)
The group of 5 Orruk Brutes have no name because, according to Ryan, "they haven't earned one yet", which is fair considering this narrative Path To Glory campaign seeks to grant glory to those who would gladly take it. His army had a few veteran abilities for the Battleline within the Orruk ranks as well, but I had sadly missed those details in my assessment. As for my loadout, I chose to forgo using any Plaguebearers this time, instead bringing Felch (my Lord of Blights) swiftly out of retirement. War never changes, so why should Felch?
Army Faction: Maggotkin of Nurgle
    – Army Subfaction: Befouling Host
    – Grand Strategy: Spread Rampant Disease
    – Triumphs: Bloodthirsty
LEADER
Daisy Hyacinth Sh!tmonger III
    – Great Unclean One (495)*
    – General
    – Command Traits: Pestilent Breath
    – Doomsday Bell and Plague Flail
    – Artefacts: The Witherstave
    – Spells: Fleshy Abundance
Felch
    – Lord of Blights (150)*
    – Artefacts: Splithorn Helm
BATTLELINE
The Stench
    – Putrid Blightkings (250)*
    – Veteran Ability: Fleet of Foot
    – Veteran Ability: Unnatural Regeneration
OTHER
Nurglings (105)*
CORE BATTALIONS:
*Battle Regiment
TOTAL POINTS: (1000/1000)
Our Battleplan for this Age of Sigmar battle was The Watchtower, which gives one army an objective to retain control of, while the other attempts to contest it for two or more consecutive turns. Ryan won the right to choose his role, deciding to be the invaders and relegating me to be the guardian of the watchtower. If you've been reading my previous reports, you'll see that this was once again the first pivotal decision in the game. Of course, while that granted me my Feculent Gnarlmaw terrain features, it also gave me a tough decision: How do I split my army? I had to make half of the units (as close in model size as possible) a reinforcement, meaning they would not enter play until quite a bit later in the game, and arrive at a table edge, perhaps taking them out of the battle entirely due to the paltry speed of the units in the Maggotkin of Nurgle army as a whole. I decided that my Putrid Blightkings unit, The Stench, was not as effective as the rest of my army, so they had to be my reinforcements.
Ryan took the first turn of Battle Round 1, entirely within his right to. Immediately he gave a "Hail Mary" Their Finest Hour usage to his Megaboss before charging at my watchtower with everything he feasibly could use without casualties. One of Ryan's Brute units, the one with the reinforcements, needed a full 13" of movement to get to Daisy Hyacinth Sh!tmonger III, my Great Unclean One, meaning Ryan needed to roll two 6's on 2d6 to get there. As unlikely as that seemed…
A very unlikely charge roll, achieved by Ryan's Brutes. Photo credit: Josh Nelson, for a Path to Glory campaign for Age of Sigmar, a fantasy wargame by Games Workshop.
A very unlikely charge roll, achieved by Ryan's Brutes. Photo credit: Josh Nelson, for a Path to Glory campaign for Age of Sigmar, a fantasy wargame by Games Workshop.

Well now. The Brutes get there and immediately deal a metric ton of damage to Daisy, putting her within an inch of her profane life, but thankfully still alive. However, nothing else got through with their charge rolls, leaving Daisy quite alright for the time being. This also meant the Megaboss's use of The Finest Hour was for naught. Therefore, at this time, Daisy walloped the Brutes hard. The reinforced unit of ten 0Brutes, demoralized and bruised or worse, finally died to disease rolls.

The Stench, slowed reinforcements, hold back as Daisy overtakes the Orruks. Photo credit: Josh Nelson, for a Path to Glory campaign for Age of Sigmar, a fantasy wargame by Games Workshop.
The Stench, slowed reinforcements, hold back as Daisy overtakes the Orruks. Photo credit: Josh Nelson, for a Path to Glory campaign for Age of Sigmar, a fantasy wargame by Games Workshop.

It was about this time that Ryan had a sudden realization that he should be playing to his objectives. He threw his 'Ardboyz into Daisy and immediately ran his last five Brutes and his Megaboss towards the Feculent Gnarlmaw watchtower (the one seen to the left in the image above), in order to attempt to ransack it, which would give him the edge in this battle's objective. Seeing this, I spent a few contagion points that had accrued over the past two rounds to summon up a Beast of Nurgle near the watchtower and bolstered the Nurglings' wound count with Daisy's Fleshy Abundance spell, making them count as double the model count that they actually would be otherwise. Overall, he managed one turn of control over the watchtower, which was not enough to ransack.

In the meantime, my Putrid Blightkings were just watching, although had they been in the fight they'd be putting in a lot more work than they did. However, while all of this was occurring, Daisy proved a real star of this battle by killing off various units very quickly. When it came down to the wire and Ryan realized again what needed to be done, I had used Daisy to kill most of his Orruks, leaving a few of the five-block unit of Brutes for Felch to take down and one lone Weirdnob Shaman left to tell the tale.

Daisy shows the other Maggotkin of Nurgle how to properly slay a warlord. Photo credit: Josh Nelson, for a Path to Glory campaign for Age of Sigmar, a fantasy wargame by Games Workshop.
Daisy shows the other Maggotkin of Nurgle how to properly slay a warlord. Photo credit: Josh Nelson, for a Path to Glory campaign for Age of Sigmar, a fantasy wargame by Games Workshop.

Following the Battle Round 3 slaying of Ryan's Megaboss warlord, Graal Drakka, Ryan declared a tactical withdrawal. This play, very valid within Path To Glory, would allow him to cut the magnitude of his losses instead of risk losing his Shaman. This also meant a Major Victory for me, my sixth thus far out of six games!

In the Aftermath Phase, Ryan lost his Warchanter to an injury roll of 3, which along with a 2 would spell instant death of a hero. Re-rolling that 3 for a glory point, his second roll as a 2. Ouch. I am not a huge fan of that outcome, but war is war and that's just how these things go sometimes, sadly. Furthermore, his 'Ardboyz suffered three casualty points, meaning there would be three less on the table for him next game.

Meanwhile, I went up to 44 Glory Points with my Major Victory and my completed quest, so I upgraded my Stronghold to its next level using 30 of them. Exploration yielded a Wellspring, but I did not wish to annex it so it fell by the wayside for me. I had zero casualties and that felt like nothing short of miraculous. I'll be taking the Master Magical Lore quest so that I can get more spells for Daisy within this Age of Sigmar campaign. I think she's earned it.

How are you liking these Path To Glory battle reports? Are they enticing you to start or join a campaign within Age of Sigmar? Let us know your thoughts in the comments below!

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About Joshua Nelson

Josh Nelson is a Magic: The Gathering deckbuilding savant, a self-proclaimed scholar of all things Sweeney Todd, and, of course, a writer for Bleeding Cool. In their downtime, Josh can be found painting models, playing Magic, or possibly preaching about the horrors and merits of anthropophagy. You can find them on Twitter at @Burning_Inquiry for all your burning inquiries.
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