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Bungie Say Locking Destiny 2 Achievements Behind Curse of Osiris Was an "Unacceptable Lapse" on Their Part, Changes Coming
Bungie has had a rough go of it recently. The community has been dissatisfied with the end game of Destiny 2, and to the developer's credit, they are currently going through the process of fixing that by adding and tweaking mechanics to make the chase more compelling.
However, they stepped in it again with the release of the Curse of Osiris DLC, which locked away certain content that had previously been available like Prestige Nightfalls, Prestige Raid and Trials of Osiris. This actually ended up disabling trophies and achievements which obviously didn't go down well with the community.
Well, Bungie has now responded in a post and it's making some changes to what is and isn't accessible to those with the DLC. The developer admits that its approach was flawed and that locking achievements and trophies behind a paywall was a mistake on their part. Talking about the backlash, they said:
We've heard from the community that both of these plans aren't working. The Prestige Raid was a novel experience that players value, even if they don't own Curse of Osiris, and it was a mistake to move that experience out of reach. Throughout the lifetime of the Destiny Franchise, Trials has always required that players owned the latest Expansion. However, for Destiny 2, Trials of The Nine launched as part of the main game, so it's not right for us to remove access to it.To make matters worse, our team overlooked the fact that both of these mistakes disabled Trophies and Achievements for Destiny 2. This was an unacceptable lapse on our part, and we can understand the frustration it has created.
The Prestige Nightfall will remain a pinnacle activity, at the new 330 Power cap.
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