Posted in: Final Fantasy, Final Fantasy XIV, Games, Square Enix, Video Games | Tagged: , ,


Final Fantasy XIV: Endwalker Has Been Pushed To December

Square Enix announced late tonight that they have pushed the release of Final Fantasy XIV: Endwalker to early next month. The company dropped the news just under an hour ago as of when we're writing this, changing the release date for the latest expansion from November 23rd to December 7th. We have a snippet from the lengthy explanation from Producer and Director Naoki Yoshida for you here, but the shorthand is that Yoshida has been filling two roles at the same time in the development of this expansion, and he wants to see it through to the end to make sure it is exactly the kind of product and story they want to tell without skimping on any of the details, while also not pushing the team beyond their limits and force them into a crunch to meet a deadline. We'll see if the two weeks make the difference or if it gets pushed back again. But in the meantime, this has to be one of the most passionate explanations we've seen from a developer in a long time when it comes to delays.

Final Fantasy XIV: Endwalker Releases Benchmark Software & Roadmap
Credit: Square Enix

The biggest factor behind the release date change was my own selfishness as the game's director. Ever since I was placed in charge of the original FFXIV, I've continued the development and operations for FFXIV over the past 11 years while always endeavoring to balance my position as the producer overseeing the project and the director in charge of development. It was my intention to work in this same manner as we approached the final stages of Endwalker's development.

As I have mentioned previously in interviews and during live streams, Endwalker will be the largest expansion pack in the history of FFXIV. It has been a huge undertaking, but we proceeded with development following plans that would allow us to make it in time for the originally scheduled release date, although admittedly everything would be down right to the wire.

However, as we neared the end of development and I played through everything—from quests to battle content and the like—I just couldn't contain my desire to further improve Endwalker's quality, specifically because this expansion pack marks the first major culmination of events in FFXIV so far. Even as we look beyond Endwalker, the FFXIV story will continue for a long time and we hope to deliver many more enjoyable experiences in the game. However, it was precisely because Endwalker concludes the first major saga that I felt our team needed to push ourselves to the "limits" that I envisioned.

As a result, we remained firmly resolved to adjust down to the smallest nuances and ensure our writing covers even the finest points of the vast and intricate story that has spanned these past 11 years since the original FFXIV to ensure that everyone can fully enjoy their adventure in Endwalker. Unfortunately, the consequence of this was that we ended up in a situation where we cut into the time required for final quality assurance checks due to this time spent on additional improvements.

At this rate, there was a bigger risk of us reaching the release date without ensuring "stability" as one form of quality, and for that reason, I have decided to postpone the release at this time. As we also anticipate large amounts of congestion across all game Worlds, I felt that even in this respect it wouldn't be right for us to release the expansion while lacking adequate "stability." I am truly sorry.

When I look at my own career, up until now I have never postponed a previously announced release date (although I did once shift a release from Spring to early Summer…) and, when I also considered that many players had already made arrangements such as taking days off work in preparation for the original release date, I was incredibly torn between whether or not we should cut down the expansion pack's volume or even release content in installments. As such, I humbly ask you all to forgive me for the decision I've made.


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Gavin SheehanAbout Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.
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