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Games For Change Unveils Complete Festival Lineup

The Games For Change Festival has released its 2020 festival lineup, letting fans know what they have in store for the online event. Like a lot of events these days, the physical event was scrapped due to COVID-19, and now will take place as a virtual event from July 14-16th, 2020. We have some of the details below, and you can read the full program here.

Games For Change Unveils Complete Festival Lineup
Credit: Games For Change
"Now in its 17th year, the Games for Change Festival has become a center point for striving to solve today's most urgent problems – bringing together technologists, advocates, academics and government officials," said Susanna Pollack, president of Games for Change. "As the world grapples with a pandemic, justice, mental health and inclusivity – the Festival will explore how games and immersive media drive accessibility for all, offer alternatives to pharmaceutical medicine, tackle social injustice and create caring online communities."
Festival speakers come from every discipline, including Dan Ayoub (Microsoft), Daniel Kelley (Anti-Defamation League), Gordon Bellamy (Gay Gaming Professionals/USC), Dr. Brennan Spiegel (Cedars-Sinai Health System), Jaron Lanier (Microsoft), Mia Tramz (TIME Magazine), Mimi Ito (Connected Learning Lab), Chris Milk (Within), Yennie Solheim (Niantic), Katie Salen (UC Irvine), Laura Higgins (Roblox), Jesse Schell (Schell Games), Oliver Palmieri and Anthony Kozak (Ubisoft), Rob Lowe (LEGO Ventures), and the youngest speaker and VR superstar, 17-year-old Winston Matthews.

Health & Wellness

  • Winning Against Pandemics
  • Games to Train Healthcare Force
  • Gamifying Social Distancing
  • A New Era of Experimental Medicine
  • Designing One-Button Games for Accessibility

Games for Learning

  • Democratizing Games Creation With Dreams
  • What Teens Tell us About the Role of Games During COVID-19
  • Exploring Indigenous History in When Rivers Were Trails
  • Making Video Games for Autistic People
  • Rapid Adaptation: Lessons from 100 Years of Gamified Learning

Civics & Social Issues

  • Building Bridges to Fight Hate in Games
  • Resilient Cities, Play and the Return to Public Space
  • You Are Here: Using Game Design to Empower Underserved Youth
  • Accelerating Acceptance through Transgender Representation
  • Creating Caring and Care-full Online Play Communities

XR for Change

  • Exploring Digital Rights: Data Sovereignty in XR
  • Access for The Future of XR
  • Holograms in the Age of Social Distancing
  • VR Brain Training for Mental Fitness
  • Changing Narratives with Immersive Storytelling

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Gavin SheehanAbout Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.
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