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Posted in: Games, Video Games | Tagged: Games for Change, Games for Change Festival
Games For Change Unveils Complete Festival Lineup
The Games For Change Festival has released its 2020 festival lineup, letting fans know what they have in store for the online event. Like a lot of events these days, the physical event was scrapped due to COVID-19, and now will take place as a virtual event from July 14-16th, 2020. We have some of the details below, and you can read the full program here.
"Now in its 17th year, the Games for Change Festival has become a center point for striving to solve today's most urgent problems – bringing together technologists, advocates, academics and government officials," said Susanna Pollack, president of Games for Change. "As the world grapples with a pandemic, justice, mental health and inclusivity – the Festival will explore how games and immersive media drive accessibility for all, offer alternatives to pharmaceutical medicine, tackle social injustice and create caring online communities."Festival speakers come from every discipline, including Dan Ayoub (Microsoft), Daniel Kelley (Anti-Defamation League), Gordon Bellamy (Gay Gaming Professionals/USC), Dr. Brennan Spiegel (Cedars-Sinai Health System), Jaron Lanier (Microsoft), Mia Tramz (TIME Magazine), Mimi Ito (Connected Learning Lab), Chris Milk (Within), Yennie Solheim (Niantic), Katie Salen (UC Irvine), Laura Higgins (Roblox), Jesse Schell (Schell Games), Oliver Palmieri and Anthony Kozak (Ubisoft), Rob Lowe (LEGO Ventures), and the youngest speaker and VR superstar, 17-year-old Winston Matthews.Health & Wellness
- Winning Against Pandemics
- Games to Train Healthcare Force
- Gamifying Social Distancing
- A New Era of Experimental Medicine
- Designing One-Button Games for Accessibility
Games for Learning
- Democratizing Games Creation With Dreams
- What Teens Tell us About the Role of Games During COVID-19
- Exploring Indigenous History in When Rivers Were Trails
- Making Video Games for Autistic People
- Rapid Adaptation: Lessons from 100 Years of Gamified Learning
Civics & Social Issues
- Building Bridges to Fight Hate in Games
- Resilient Cities, Play and the Return to Public Space
- You Are Here: Using Game Design to Empower Underserved Youth
- Accelerating Acceptance through Transgender Representation
- Creating Caring and Care-full Online Play Communities
XR for Change
- Exploring Digital Rights: Data Sovereignty in XR
- Access for The Future of XR
- Holograms in the Age of Social Distancing
- VR Brain Training for Mental Fitness
- Changing Narratives with Immersive Storytelling
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